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Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
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Author(s): Boerman-Cornell, William
Ho, Josha
Klanderman, David
Klanderman, Sarah
ISBN No.: 9781350279186
Pages: 168
Year: 202311
Format: Trade Paper
Price: $ 34.43
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Thodoris Andriopoulos's Who Killed Professor X?, and Gene Yang's Secret Coders series.


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