Browse Subject Headings
2. 5D Printing : Bridging the Gap Between 2D and 3D Applications
2. 5D Printing : Bridging the Gap Between 2D and 3D Applications
Click to enlarge
Author(s): Ortiz Segovia, Maria V.
Parraman, Carinna
ISBN No.: 9781118967300
Pages: 272
Year: 201810
Format: Trade Cloth (Hard Cover)
Price: $ 186.23
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

About the Authors xi Series Editor''s Preface xiii Preface xv Acknowledgements xvii About the Companion website xviii Introduction xix 1 Defining the Field of 2.5D Printing 1 1.1 What is Texture? 1 1.1.1 How to Quantify Texture 2 1.1.2 How do Artists Convey the Appearance of Texture? 3 1.1.


3 How the Natural World Mimics the Appearance of Texture 4 1.2 Measuring Texture and Colour 6 1.3 Images, Pictures and Reproductions 9 1.3.1 The Anxiety of the Reproduction 11 1.3.2 Reproducing Images: Tools of the Trade 12 1.3.


3 Reproducing Images: Colour and Texture 15 1.3.4 Reproductions versus Forgeries versus Copies 15 1.3.5 Are Facsimiles and Replicas Important? 17 1.3.6 Copying from Old Masters 19 1.3.


7 Technical Examination of Artworks 20 1.4 The Authenticity of the Image and Object and Perception of Things 21 1.5 Current Industrial and Mechanical Methods to Reproduce the Appearance of Texture 24 1.5.1 2D Printing Methods 24 1.5.2 The Emergence of 3D Printing 25 1.6 Conclusion 28 References 29 Bibliography and Further Reading 30 2 The Past 35 2.


1 Introduction 35 2.2 Artists'' Observations on the Appearance of Illumination 36 2.3 Artists'' Conversion of Images into Relief 39 2.4 Artists'' Exploration of Different Sculptural Relief 41 2.4.1 Examples of Degrees of Projection 45 2.5 Coloration of Relief Surfaces 51 2.5.


1 Visualising and Reconstructing the Past 57 2.6 Examples of Artists'' Approaches to Representation and Reproduction of Texture 58 References 66 Bibliography and Further Reading 67 3 The Present: Materials, Making, Capturing and Measuring 69 3.1 Introduction: Universal Knowledge 69 3.2 The Relationship of Digital Technologies, Knowledge of Materials and Skills 70 3.3 Methods to Capture and Measure Texture 78 3.3.1 Commercial and Specialist Scanners 78 3.3.


2 Scanning for Cultural Heritage 82 3.3.3 In Pursuit of Standards: Metric versus Quality 84 3.4 Methods to Represent the Appearance of Texture 85 3.5 Physical Material Libraries 90 3.6 Methods for 2.5D Printing 92 3.6.


1 Analogue versus Digital 93 3.6.2 Materials for Printing 96 3.6.3 Printing Functional Materials 102 References 105 Bibliography and Further Reading 108 4 The Future 115 4.1 Introduction 115 4.1.1 The Future of Education in Art Design and Sciences 115 4.


1.2 The Future of Materials and Manufacture 116 4.2 Circular Economy and Sustainable Manufacturing 117 4.3 Worldwide Print Connectivity 119 4.4 Mass Printing for One 120 4.5 Security Printing 122 4.6 Conclusion 123 References 123 Bibliography and Further Reading 124 5 Case Studies 127 Case Study 1: Nature Printing in the Nineteenth Century 127 Case Study 2: Wallpaper Design 133 Wallpaper Printing Processes 134 Case Study 3: 2.5D Printed Tactile Books and Artworks 142 Examples of Tactile Images that Incorporate Multiplatform and Digital Print Technologies 148 Case Study 4: Coins and Medals 151 Making Coins 152 Medals of Dishonour Exhibition British Museum 155 Case Study 5: Capturing Texture of Paintings for Museum and Heritage 157 Visualising Surface Texture Through the Combination of 2D and 3D Data 157 Workflow: 3D Scanning and Processing 158 Generation of Colour RTI Images 158 Generation of Colour 3D Models 160 Case Study 6: Textiles 161 Case Study 7: Trompe l''Oeil 167 Case Study 8: Marble 172 Case Study 9: Gold 179 Printing Gold in the Digital Market Place 183 The Stafford Hoard and Gold Printing at The Jewellery Industry Innovation Centre, Birmingham Jewellery Quarter 184 Case Study 10: Exterior Decoration Tiles and Ceramics 185 Twenty-first Century Ceramic Tile Inkjet Printing 190 Case Study 11: Microstructural Texture 195 Case Study 12: Painting Machines 203 Computer Simulations for Representing Materials and Objects 204 Direct Manipulation 205 Translating Brush Strokes into Painting Machines 206 Methods of Converting Images into Brushstrokes 208 Brush Strokes and Painting Machines 210 Case Study 13: Analogue Printing Methods 214 Intaglio 214 Relief Printing 217 Lithography 220 Screenprinting 221 Case Study 14: Relief Woodblock Printing 223 References 230 Bibliography and Further Reading 234 Index 239.



To be able to view the table of contents for this publication then please subscribe by clicking the button below...
To be able to view the full description for this publication then please subscribe by clicking the button below...
Browse Subject Headings