INTRODUCTION Mythology is a language of stories and imagery that helps define a culture. Every culture has its own mythology, a collection of tales that almost everyone knows. It provides people with a common narrative and visual framework that can inform them about their society''s language, moral systems, religion, and social life. One of the interesting things about this mythology is how there are common elements in these stories shared across cultures; a common human experience we can all relate to. Animals are part of this culture and the human imagination has given rise to many fantastical creatures, often based on real animals but with an extra, often magical, twist. Many things lurk in our subconscious, a common thread among humanity that vast groups of people can relate to and understand. These archetypes, or recurring motifs in art and stories, occur repeatedly in sometimes (seemingly) vastly different cultures. The legend of a bird that can regenerate itself by fire, or is associated with fire somehow, is repeated with the phoenix as well as several other mythological birds ranging from the Russian firebird to the Chinese fenghuang.
Many mythological birds have a special antagonism towards serpents, much like how hawks and eagles will attack snakes. Lions, or lion-dogs, tend to be symbols of power and guardianship across the world. One of the wondrous things about learning mythology is learning about not only our differences across cultures, but our similarities. Understanding mythological creatures is a part of understanding ourselves and the world around us. About This Book This book will take a look at some of the mythological creatures that share a place in the world around us through our legends, art, history, and hearts. Including all the mythological creatures around the world is beyond the scope of this book, but I have aimed to include many commonly known creatures as well as tried to get a sample of some of the lesser known ones. This book focuses primarily on animals and animal-like creatures rather than the more humanoid ones like mermaids, centaurs, or goblins (which would almost require their own book). I''ve tried to include a range of step-by-step drawing demonstrations, from the very simple to more advanced instructions.
Having a step-by-step drawing demonstration for each creature was out of the scope of this book but I''ve attempted to include as many as possible. Each creature feature does include at least one illustration and an explanation of the creature''s basic habits or history. I hope this book will fire up your own imagination and get you drawing creatures of your own, as well as fuel the desire to explore the rich and diverse cultures of the world, all with their own wisdom to share. Materials There are many ways to approach art nowadays, from a simple pencil, eraser, and paper to drawing on the computer. When using traditional media (paper and pens, color markers, painting, etc.) look for acid-free paper and pens with acid-free ink. This will make sure your drawings last longer and don''t yellow with age. If you use colored markers, the more expensive professional markers will provide you with better results (but will cost more).
I personally use a lot of Tombow ABT Acid Free markers and Copic markers. I often sketch with a mechanical pencil and then finalize a drawing with an acid-free ink pen before erasing the pencil lines once the ink has dried. I used a Pentel 0.5 mechanical pencil and a Tombow Calligraphy pen for many of the drawings of this book. I enjoy using a kneaded eraser, which allows me to shape the eraser into a point if I want to only erase a small part of a drawing. Having a good scanner allows you to scan your images in and continue working on them on the computer or save and publish them online. When it comes to digital art (on the computer), there are many programs to choose from as well as many ways to draw. I find using an artist''s tablet with a tablet pen is helpful and much easier to draw and color with than trying to use a computer mouse.
There are a variety of artist''s tablets on the market. Look at reviews and price range to buy the best quality one you can afford. There are many programs, including standards like Adobe Photoshop, Clip Studio Paint, or Autodesk Sketchbook Pro as well as free programs you can find online. When creating art, try to make images as high resolution as possible without slowing your computer down. Making images 300 dpi (dots per inch) or 600 dpi is a good start. (Many web images are 72 dpi and look good online but are not good enough quality to print at a large size.) Computers with fast processing speeds and high quality graphic cards help, too. CHAPTER 2: WESTERN DRAGONS This is the fire-breathing antagonist of many a European fairy tale or fantasy role-playing game.
The western or European dragon is often fire-breathing, scaly, horned, and has bat-like wings. Great heroes and heroines are often needed to come dispatch the dragon and save a village from its reign of terror. It eats livestock and often people, too. This type of dragon loves to hoard treasure in its lair, sometimes located in a castle or cave. In more recent times, artists and story-tellers have begun to explore these situations from the dragon''s perspective. Maybe sometimes the dragon isn''t so bad but just wants to protect its belongings from greedy, treasure-stealing humans? (illustration) A Western Dragon lays upon its vast hoard of treasure, reminiscing about glorious days gone by. Drawing a Simple Dragon Head from the Front Top. (illustration) Draw a circle, then draw a + shape dividing it into four equal parts.
Draw a smaller circle below it but not touching it. Extend the lower horizontal line inside the larger circle down to cut through the smaller circle (which will be the nose) in two even halves. (illustration) Now connect the head and nose using curved lines. Draw a sharply curving line from the outside edge of the horizontal line of the biggest circle. Extend the line down the face in a less sharp curve as it finally meets the middle of one half of the smaller snout circle. In the very middle, draw a teardrop shape for the nostril. Draw the same connecting arc on the other side of the head, then add two teardrop shapes for the ears just above the horizontal line of the bigger circle. (illustration) Now add eyes in the lower halves of the larger circle, using the arcing lines for the top part of the eyeballs.
Draw horns on the top of the head. I added marks where I made the horns slightly thicker and more angled where they curve inwards. I made an egg shape between the horns, connecting them on the skull with that curved line. Draw the outside top of the ears on the top of each ear "teardrop" next to the base. Then draw the outline of the snout, keeping it thinner than the main part of the head. Finally, add a slightly sharp tip to the nose on the bottom. (illustration) To finish, add pupils in the eyes. (I drew cat-like pupils.
) Erase the back part of the head between the horns. Draw some lines indicating webbing inside the ears and perhaps a little tuft to their tips. Erase lines that are not needed anymore but keep some of the lines you drew connecting the corner of the eyes to the nose. You can add bumps above the nostrils to indicate fleshy protrusions. Drawing a Dragon (Whole Body). (illustration) Draw two equal sized circles lined up horizontally near each other. (This will become the dragon''s chest and hips.) Leave about a half-circle of space between the two.
Measure another circle height above the two circles already drawn. I added horizontal lines indicating the height of the body circles and then measured another circle''s height above them. (illustration) Extend a curved line for the neck up the chest, in, then forward (left), and draw a smaller circle for the head (the top of that circle should hit the topmost measurement line). Then draw a similarly curved line to indicate the back of the neck, extending down the back of the head circle and curving to meet the top of the left body circle. Connect the two body circles by drawing the back as well as another line for the belly underneath along the bottom horizontal line. Add the back part of the front leg, making a slight pie slice-shape on the back of the chest to indicate the elbow, which lines up with the right side of the left-most body circle. Sweep down from the elbow and draw an oval for the front foot below. Draw the hind leg, knee jutting left of the right body circle.
Add the heel and an oval for the ball of the hind foot. (illustration) Now add the muzzle, keeping it about as thick as the rest of the head circle and rounded at the tip. Add a horn on the top. Draw the front of the front leg, then begin sketching in the front leg on the further side, using the horizontal line as the place the elbow connects and moves the leg forward (to the left). Leave space for the front foot. Draw an oval behind the closest hind foot to place the further hind foot. Draw the tail, letting it curve and taper to a tip. (illustration) Draw a line to divide the dragon''s head in half horizontally.
Then draw another horizontal line closer to the top of the head. Use this line to draw the nostril and the eye, placing the eye inside the head circle. Add a bat-like wing, folded back where it meets the top horizontal line, and drawing three segments spaced a little bit apart stretching out behind. Draw a tuft to the tail and finish the front foot and hind legs on the further side. Sketch.