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Recording Voiceover : The Spoken Word in Media
Recording Voiceover : The Spoken Word in Media
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Author(s): Blakemore, Tom
ISBN No.: 9780415716093
Pages: 246
Year: 201504
Format: Trade Paper
Price: $ 62.38
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (On Demand)

Introduction A Life in Sound A Bit About This Book The Making of a Superior Voiceover Recording A Short Case Study The Voice in Media Information Theory The Beginning of Digital Audio Historical Precedents Psychoacoustics Reverberation The Disembodied Voice Recording Foreign Languages Room Acoustics A Word on Project Studio Acoustics Studio Design and Acoustics Microphones Fundamentals of the Human Voice Microphone Design Types Polar Response Frequency Response Microphone Experiments Dynamic Microphones Condenser Microphones Digital Microphones USB Microphones The Engineer The Engineer at Work Collaboration - Communication - Responsibility Multitasking Building a Sense of Trust Preparation The Team The Studio A Few Simple Truths Lighting The Script Easel Seated or Standing? Monitoring Video Monitoring Keep it Organized Additional Considerations The Session Documentation and Notes The Co-producer Role Working With the Voice Talent Some Tips and Tricks Documentation (Part II) Studio Weirdness Your Personal Recording Space The Basics The Space Modifying an Existing Space Custom Designing a Studio Prefabricated Voice Booths Hardware Software Delivery - The Remote Session Additional Costs The Matter of Trust Recording for Commercials The Dictatorship of the Clock How Long is Too Long? The Commercial Session Insert Lines and Redos Editing and Intercutting After the Session One Final Word Recording Long-Form Narration The Long-Form Session Documentation Recording to Picture Further Thoughts on Long-Form Narration Recording for Games and Animation Game Voice Recording Recording for Animation Watch Your Levels! An Experiment in Voice Recording Recording Interviews and Roundtable Discussions Interviews Video Interviews Boom and Shotgun Mic Techniques Recording Roundtable Discussions Live Mixing of Roundtable Discussions More Voiceover Opportunities Voice Response Public Announcements Web Content Voice Talent Demos Audio Books The Wacky World of Toys Audio Tours Something Completely Different In Conclusion That''s a Wrap Building the Sense of Trust Your Insurance Policy A Passion for Voice mp;lt;P> Room Acoustics A Word on Project Studio Acoustics Studio Design and Acoustics Microphones Fundamentals of the Human Voice Microphone Design Types Polar Response Frequency Response Microphone Experiments Dynamic Microphones Condenser Microphones Digital Microphones USB Microphones The Engineer The Engineer at Work Collaboration - Communication - Responsibility Multitasking Building a Sense of Trust Preparation The Team The Studio A Few Simple Truths Lighting The Script Easel Seated or Standing? Monitoring Video Monitoring Keep it Organized Additional Considerations The Session Documentation and Notes The Co-producer Role Working With the Voice Talent Some Tips and Tricks Documentation (Part II) Studio Weirdness Your Personal Recording Space The Basics The Space Modifying an Existing Space Custom Designing a Studio Prefabricated Voice Booths Hardware Software Delivery - The Remote Session Additional Costs The Matter of Trust Recording for Commercials The Dictatorship of the Clock How Long is Too Long? The Commercial Session Insert Lines and Redos Editing and Intercutting After the Session One Final Word Recording Long-Form Narration The Long-Form Session Documentation Recording to Picture Further Thoughts on Long-Form Narration Recording for Games and Animation Game Voice Recording Recording for Animation Watch Your Levels! An Experiment in Voice Recording Recording Interviews and Roundtable Discussions Interviews Video Interviews Boom and Shotgun Mic Techniques Recording Roundtable Discussions Live Mixing of Roundtable Discussions More Voiceover Opportunities Voice Response Public Announcements Web Content Voice Talent Demos Audio Books The Wacky World of Toys Audio Tours Something Completely Different In Conclusion That''s a Wrap Building the Sense of Trust Your Insurance Policy A Passion for Voice amp;lt;P> The Engineer The Engineer at Work Collaboration - Communication - Responsibility Multitasking Building a Sense of Trust Preparation The Team The Studio A Few Simple Truths Lighting The Script Easel Seated or Standing? Monitoring Video Monitoring Keep it Organized Additional Considerations The Session Documentation and Notes The Co-producer Role Working With the Voice Talent Some Tips and Tricks Documentation (Part II) Studio Weirdness Your Personal Recording Space The Basics The Space Modifying an Existing Space Custom Designing a Studio Prefabricated Voice Booths Hardware Software Delivery - The Remote Session Additional Costs The Matter of Trust Recording for Commercials The Dictatorship of the Clock How Long is Too Long? The Commercial Session Insert Lines and Redos Editing and Intercutting After the Session One Final Word Recording Long-Form Narration The Long-Form Session Documentation Recording to Picture Further Thoughts on Long-Form Narration Recording for Games and Animation Game Voice Recording Recording for Animation Watch Your Levels! An Experiment in Voice Recording Recording Interviews and Roundtable Discussions Interviews Video Interviews Boom and Shotgun Mic Techniques Recording Roundtable Discussions

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