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Plunkett's Entertainment and Media Industry Almanac 2016 : Entertainment and Media Industry Market Research, Statistics, Trends and Leading Companies
Plunkett's Entertainment and Media Industry Almanac 2016 : Entertainment and Media Industry Market Research, Statistics, Trends and Leading Companies
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Author(s): Plunkett, Jack W.
ISBN No.: 9781628313857
Pages: 591
Year: 201601
Format: Trade Paper
Price: $ 609.72
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Introduction 1 How to Use This Book 3 Chapter 1: Major Trends Affecting the Entertainment & Media Industry 7 1) Introduction to the Entertainment & Media Industry 8 2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content 10 3) DVR Market Evolves/Time-Shifting Hurts Advertisers 11 4) Apple''s iTunes Set the Standard in the Music Industry, but Digital Sales Slow 13 5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers 13 6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins 15 7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S. 15 8) New Video Game Console Technologies and Features Boost Sales 17 9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content 19 10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate, Including Netflix 20 11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market 23 12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors 23 13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences 25 14) China and India Expand Film and TV Production Activity 27 15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless 28 16) Entertainment-Based Retailing, including Power Towns 29 17) Mobile Videos and TV Gain Smartphone Users 30 18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps 31 19) Tablets and Smartphones Cause Shift in Desktop PC Market 32 20) Virtual Worlds Provide Revenue for Games Publishers 33 21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow 33 22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games 34 23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 35 24) Theme Parks Draw Major Investment in China 36 25) eBook Sales Slow While Print Books Rebound 36 Chapter 2: Entertainment & Media Industry Statistics 39 Entertainment & Media Industry Overview 40 Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015 41 Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2010-2015 42 Personal Consumption Expenditures for Recreation, U.


S.: Selected Years, 1995-2014 43 Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 44 Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 45 Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015 46 Motion Picture & Video Industries: Estimated Sources of Revenue, U.


S.: 2010-2015 47 Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015 48 Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 49 Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 50 Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.


S.: 2010-2015 51 Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015 52 Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015 53 Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014 54 Employment & Earnings in Selected Entertainment & Media Occupations, U.


S.: May 2014 55 Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015 56 Chapter 3: Important Entertainment & Media Industry Contacts 57 (Addresses, Phone Numbers and Internet Sites) Chapter 4: THE ENTERTAINMENT 400: Who They Are and How They Were Chosen 99 Index of Companies Within Industry Groups 100 Alphabetical Index 111 Index of Headquarters Location by U.S. State 115 Index of Non-U.S. Headquarters Location by Country 118 Individual Data Profiles on Each of THE ENTERTAINMENT 400 121 Additional Indexes Index of Hot Spots for Advancement for Women/Minorities 532 Index by Subsidiaries, Brand Names and Selected Affiliations 534 A Short Entertainment & Media Industry Glossary 559.



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