Keynotes .- Teachers' readiness for adopting online merge offline learning in digital.- Agile-blended Learning as a Metropolitan Teaching Approach.- Collaborative approaches to research-informed practice in tertiary education.- The power of rotation: Investigating the impact of the RST model on students' deep Learning.- Smart Classroom and Digital Literacy .- Investigating the Influence of Seating Factors on Perception of the Learning Environment in Smart Classroom.- Study on the influencing factors of junior high school students' learning engagement under the smart classroom environment.
- Integrating Digital Citizenship into a Primary School Course "Ethics and the Rule of Law": Necessity, Strategies and a Pilot Study.- From ICT Utilization to Student Learning Achievement: Mediation Effects of Digital Literacy and Problem- solving Ability.- Online and Distant Learning .- The Effect of Corpus-based Writing Practices on EFL learners' Lexical Diversity and Lexical Sophistication.- On the Reflection of Online Distance Instruction into Blended Teaching and Learning.- Camera shy in online synchronous class: A qualitative study in college students.- Investigating Demographics and Behavioral Engagement Associated with Online Learning Performance.- Content and Pedagogy Development for Blended Learning .
- Content Development of 'Literary Tourism' within Blended Learning Concept - Case Study.- Using WPBL to Improve Engineering Undergraduates' Computational Thinking Performance in Flipped Classroom.- Cultivating Students' Creative Thinking Using Visual Narrative in an Agile Blended Learning Environment.- Key Complexities Inhibiting Design and Implementation of Adaptive-Inclusive Learning Environments.- Gamification and Interactive Learning Environment .- Research on the Practice of VR Entering the Classroom - Taking City University Students of Macau as an Example.- How Can Teachers Facilitate Computer-Supported Collaborative Learning? A Literature Review of Teacher Intervention in CSCL.- Assessing Secondary Students' Digital Literacy Using an Evidence-Centered Game Design Approach.
- Museum Blended Learning through Digital Learning Platform: The Case of Smithsonian Learning Lab.- Learning Analytics and Big Data in Education .- Research on Dynamic Learning Intervention Driven by Data.- Predictive analytics for university student admission: A literature review.- Construction and Implementation of the Data-driven Flexible Teaching Model of University Courses.- Design and Effect of Guided and Adaptive Tutoring Tips for Helping School Mathematics Problems Solving.