Foreword; Preface; Part I. An Overview: 1. Introduction; 2. Simple concepts; 3. Abstraction; 4. Programs and libraries; Program 1. Magic moments; Part II. Algorithmic Aspects: 5.
Lexical style; 6. Scalar types; 7. Control structures; 8. Arrays and records; 9. Expression structures; 10. Subprograms; 11. Access types; Program 2. Sylvan sorter; Part III.
The Big Picture: 12. Packages and private types; 13. Overall structure; Program 3. Rational reckoner; 14. Object oriented programming; 15. Exceptions; 16. Contracts; 17. Numeric types; 18.
Parameterized types; 19. Generics; 20. Tasking; 21. Object oriented techniques; 22. Tasking techniques; Program 4. Super sieve; Part IV. Completing the Story: 23. Predefined library; Program 5.
Wild words; 24. Container library; 25. Interfacing; Program 6. Playing pools; 26. The specialized annexes; 27. Finale; Appendix A. Reserved words, etc.; Appendix B.
Glossary; Appendix C. Syntax; Answers to exercises; Bibliography; Index.