- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.- Evaluating the Persuasive Potential from Software Design Specification.- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.- Persuasive design principles for a medication adherence app for chronic arthritis conditions.- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.- Design and Development of mHealth App: Eye Donor Aust.- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.
- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.- Persuasive System Design Features for Mobile Mental Health Applications.- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.
- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.- How the role of a persuasive robot impacts one's attitude towards it.- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.