- Reflecting on interaction spaces in public immersive installations.- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment.- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?.- Prototypical - A Framework for Board Game Creation.- Game Audio Description in Death of Internet: Insights from Players and Developers.- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling.- Automated clustering of video games into groups with distinctive names.- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement.
- Virtual Reality and accessibility : what users need?.- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees.- A Pattern-oriented AI-powered Approach to Story Composition.- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study.- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.- Virtual Reality Visions from Science Fiction Movies.
- Accessible Heads-Up Computing.- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package.- DPGame: Game-Based Learning for Dynamic Programming Algorithms.- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?.- Ethics of Mixed Reality Entertainment.- Challenges in Data Visualization with Extended Reality Devices.- Game Accessibility Research Summit Workshop.- Aesthetics and Empowerment: Exploring AI-Driven Creativity.
- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.- Answering Anya: A virtual and mixed reality game centered on nurturing.- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.- Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity.- The application of innovative design concept of color and light and shadow in underground space lighting.- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students.
- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement .- StressFlow: Designing Physically Visualized Stress Management System for Office Workers.- Hidden Scars: Anti-bullying Serious Game Design for Rural Children.- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.