Chess and its Variants .- Making Superhuman AI More Human in Chess.- Merging Neural Networks with Traditional Evaluations in Crazyhouse.- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.- Solving Games .- Solving NoGo on Small Rectangular Boards.- Optimal Play of the Great Rolled Ones Game.- Board Games and Card Games .
- MCTS with Dynamic Depth Minimax.- Can We Infer Move Sequences in Go from Stone Arrangements?.- Quantifying Feature Importance of Games and Strategies via Shapley Values.- Player Investigation .- The Impact of Wind Simulation on Perceived Realism of Players.- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.- Math, Games, and Puzzles .- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem.
- Implicit QBF Encodings for Positional Games.- The Mathematical Game.- Slitherlink Art.