Part 1: User Experience Design and Evaluation for Universal Access: Exploring the Need of Assistive Technologies for People with Olfactory Disorders.- Enhancing Accessibility for Collectible Card Games: Adopting Guidelines, Applying AI, and Creating New Guidelines.- Embarking on Inclusive Voice User Interfaces: Initial Steps in Exploring Technology Integration within the Seminar 'AI and Educational Sciences'.- A Study on the Effect of Free-Viewing Eye Movement on Microsaccades.- The Participation of People with Disabilities in (Citizen) Science Projects - Best Practice Examples from a Toolbox to Support Inclusive Research.- Ergonomic Principles in Designing Assistive Systems.- Effects of Electrical Muscle Stimulation on Memorability of Hand Gestures: A Preliminary Study.- Converging Affective Computing and Ethical Challenges: The Quest for Universal Access in Human-Machine Cooperation.
- Designing for Intersectional Inclusion in Computing.- Mapping Gamification Elements to Heuristics and Behavior Change in Early Phase Inclusive Design: A Case Study.- When Users Dislike Tech: Assessing Inclusivity and Common Themes with the PTPI Scale.- Usability Study and Design Implications for Novice AR-based 3D Model Design Tools. Part 2: AI for Universal Access: Style-based Reinforcement Learning: Task Decoupling Personalization for Human-Robot Collaboration.- User Profile: Changed in the Era of Artificial Intelligence.- Artificial Intelligence Support to the Accessibility to the Environment.- Model Based Control System for Outdoor Swimming Pools.
- A Multimodal Approach to Understand Driver's Distraction for DMS.- The Social Consequences of Language Technologies and their Underlying Language Ideologies.- Mutually Complementary HAR System Using IMU-Based Wearable Devices and Computer Vision.- An Investigation of the Impact of Emotion in Image Classification Based on Deep Learning.- HCI-Driven Machine Learning for Early Detection of Lung Cancer: An Ensemble Approach.- Investigating Openai's Chatgpt Capabilities to Improve Accessibility of Textual Information: An Explorative Study.- Tax and Welfare Chatbots Used by Young Adults with Dyslexia: A Usability Study.