Introduction Section 1. 3D Printing: State of the Art Chapter 1. When to Use a 3D Printer * General considerations o Subtractive vs. additive manufacturing * When 3D Printing is Not Appropriate o When a laser cutter is better o When a CNC router is better o Traditional craft tools and materials vs. 3D printing Speed Expense Digital Fabrication o Prototyping parts Big Small Chapter 2. 3D printer types and Materials * FDM o With PLA o ABS o More exotic materials, fills, composites * Resin SLA * Powder and other technologies * Bioprinting/paste printing * Printing living tissue (bioprinting, Organovo) * Overview of metal technologies, speculation on near-term evolution Chapter 3. 3D printer workflow and software * Workflow overview * Different types of slicers/modelers o MatterControl 2.0 o Ultimaker Cura 3.
0 o Cura 15.x o Slic3r 2.0 o Simplify3D o Proprietary workflows * Brief intro to CAD (more in later chapter) Section 2. Buying and Setting up Printers Chapter 4. 3D Printing Technical Issues: Comparing Technologies * Anticipating who will use it o Artists, functional parts (robotics), student designs * What to buy? Comparison charts of different technologies * Why you want an open-source filament printer * Size of print, print time o I have 30 students. What do I do? (refer to curriculum) * What does 3D printer "resolution" mean? * Postprocessing * Using 3Dhubs or other services instead Chapter 5. Living with your 3D printer * Getting the most out of a cheap consumer printer * Where should we put it? o Carts vs. makerspaces o Storing filament o Ventilation o Dust o Ancillary tools o Postprocessing tools and space * Preventative maintenance * Staff and user training * Requesting sample parts * Freely-available test results * Public spaces o Libraries o Museums o Do you want to be a service bureau? * Other considerations Chapter 6.
Modeling * CAD and CAM support for 3D Printing o Tinkercad 2.0 o Onshape vs. Solidworks vs. Fusion360 (vs. Inventor?) o Converting files from Maya et al * Scanners Section 3. 3D Printing Curriculum Development Chapter 7. Classroom general issues * Prints take time * Group projects? * How to define a "low floor, high ceiling" project * Contests * Student lab captains/managers/docents * Do the students do printing or is that a staff job? * Why are there so few lesson plans out there? o What exists o Create your own o Links to standards * Managing classroom without a central focus * Assessment: how do you grade a 3D print? Chapter 8. Art and Theater * Art teachers: how to think about this medium o Pluses and minuses o Layer lines o Needs 3D computer surface model o Complexity is free o Multiple identical lost-PLA castings, with sprues prefabbed * Jewelry and casting * Ceramics * Painting, sanding and other post-processing * Technical theater & costuming Chapter 9.
Engineering, math and science * Visualization o Molecules o Other abstractions * Teaching math differently * Experiments o Wings- reference our Science project books * Functional parts o Robotics * Science projects/lab equipment kluges * Motivating teaching of coding: OpenSCAD and others * 3D printing and open source electronics (Arduino) Chapter 10. Language arts and social studies * Adjunct to storytelling o Historical reconstruction o Replacing the diorama Chapter 11. Elementary students * Visualization o Design (heavy on Tinkercad - print the best one?) o Example design prompts and ideas The Mouse and the Motorcycle Chapter 12. The Special-Needs Student * Visual impaired * Learning differently/neurodiversity Section 4. Building Lifelong Skills Chapter 13. 3D Printers in the High School or University Lab * Emerging Applications * Mass customization * Industrial Molds * Visualization * Functional parts Chapter 14. Where Students Might Go with This * Will students start businesses with your printer? The "digital lemonade stand" o Managing student entrepreneurship * The digital fabrication outlook: jobs to come * Whither manufacturing jobs? Appendices: * Links from the book * Resources and references.