Part I. Theory and Practice.- Chapter 1. Leveraging Pedagogy: Virtual Anatomy as a Versatile Adjunct to Modern Anatomy Education.- Chapter 2. A Review of the Effectiveness and Utility of Digital Resources in Anatomical Education.- Chapter 3. Student and Educator Perceptions of Asynchronous Anatomical Education and a Digital Anatomy Learning Resource.
- Chapter 4. Guided Anatomy: Embedding Magnetic Resonance Imaging in Teaching and Research at Bristol.- Chapter 5. Teaching about Ethics, Fraud and Professionalism through Imaging: Reflections and Recommendations for Practice.- Part II. Resource Development.- Chapter 6. Developing Digital Resources for Anatomy Teaching Using Structured Light Scanning Technology: A Student and Educator Opinion-based Study.
- Chapter 7. Production of Human Osteological Replicas Using a Combination of Structured Light Scanning and 3D Printing Technologies.- Chapter 8. 3D-Printed Vulva: An Educational Tool for Adolescents.- Chapter 9. Canine Oncology: Investigating 3D Technology as a Visual Pre-operative and Clinical Aid for Veterinary Surgeons Treating Dogs with Hepatocellular Carcinoma.- Chapter 10. Para-Sight: An Interactive Virtual Reality Application Exploring the Infection Mechanism Employed by Plasmodium Falciparum.
- Chapter 11. Kidney Exploration: A Virtual Reality Experience for Public Understanding of the Structure and Function of the Kidneys.- Chapter 12. The Holographic Brain: Interactive Holography for Engaging Young People with Anatomy Education.- Chapter 13. User Experience of a 3D Augmented Reality Human Anatomy Creative-based Learning Application.