Video games now have the dubious honour of having inspired their own management craze. Called #145;gamification,' it aims to take principles from video games and apply them to serious tasks. The latest book on the subject, For the Win , comes from Kevin Werbach and Dan Hunter, from the Wharton Business School and the New York Law School respectively .[T]heir central ideaÂthat the world might be a better place if work was less of a necessary drudge and more of a rewarding experience in itselfÂis hard to argue with." Â The Economist Here''s a conversion worthy of a Transformers movie: Take buttoned-down, MBA-toting business professionals and turn them into video game designers. That''s the goal of a new book about Gamification, changing behavior of employees and customers by appealing to their sense of fun and their competitive instinct, video game style. The co-author of For the Win: How Game Thinking Can Revolutionize Your Business is Dan Hunter, who runs New York Law School''s Institute for Information Law and Society. He says gamification done right is about meaningful competition.
" ÂDavid Brancaccio, Marketplace, American Public Radio Werbach and Hunter aren't playing around with this book on how to add the joy of gaming to your enterprise. This is a quick but thoughtful look into the pros and cons of gamification, what works and what doesn''t, with plenty of insight into what really motivates and engages customers and employees." ÂDaniel H. Pink, author of Drive and A Whole New Mind For the Win is a total win! In the 21st century, business must shift from push to pull to get the best out of their employees and to entice their customers. This book brilliantly explains how to design and use gamification techniques to that end. I highly recommend this useful and fun to read book." ÂJohn Seely Brown, Coauthor of The Power of Pull and A New Culture of Learning ; Co-chairman, Deloitte Center for the Ed⥠Former Chief Scientist, Xerox Corporation and Director of its Palo Alto Research Center (PARC) If you want to understand one of the most important trends in business today, go out and buy For the Win . Werbach and Hunter reveal the secrets to powering up your organization through game thinking.
Read this book. It''s a game changer." ÂBrad Feld, Managing Director, Foundry Group; Co-author of Do More Faster If you prefer realism to hype and rationality to bandwagons, this is the gamification book for you. As a work about gamification today, this book is excellent; as a work about gamification tomorrow, it''s staggeringly excellent." ÂRichard Bartle, Professor, University of Essex; Creator of MUD1, the first multiplayer online game; Author of Designing Virtual Worlds Like gamification, this book is a fusion of human nature and good design. Far and away the best book on the subject, with the most examples and the best intellectual grasp of the topics." ÂBing Gordon, Partner, Kleiner Perkins Caufield & Byers; former Chief Creative Officer, Electronic Arts Every business executive, small business owner and public servant should read this book; the public and private benefits would be enormous. I'm not kidding.
If you're even half as blown away as I was by For the Win , it'll be your best book purchase of the year. Applying #145;game thinking' to everyday life might just change well, everything. Read the book and you'll see what I mean." ÂJessica Mulligan, Online game pioneer and co-founder, Themis Group For the Win is the perfect title, because businesses that understand these techniques will be the standout winners in their markets. Do yourself a favor and read this deep yet practical guide before your competitors do." ÂRajat Paharia, Founder and Chief Product Officer, Bunchball A wonderfully written, funny, and timely work. Should be required reading for anyone pursing a modern undertaking utilizing these concepts. As the concept of #145;gamifying' continues to grow, the importance of this text will continue to emerge.
" ÂProfessor Andrew Phelps, Director, School of Interactive Games & Media, Rochester Institute of Technology For the Win hits a home run in illustrating the business value of gamification for both small and large companies across the globe." ÂKris Duggan, CEO, Badgeville An entertaining and immensely practical guide to this rich managerial opportunity." ÂPhilip Evans, Senior Partner, Managing Director, and BCG Fellow, Boston Consulting Group; co-author of Blown to Bits In For the Win , Werbach and Hunter eloquently and practically explain how to apply one of the most important shifts in our cognitive models." ÂJoichi Ito, Director, MIT Media Lab For the Win is the smartest book written on the practical potential of gamification. With eyes wide open to both the promise and the risks inherent in yoking business practices to the power of play, Hunter and Werbach may have singlehandedly saved gamification from collapsing under the weight of its own hype." ÂJulian Dibbell, author of Play Money and My Tiny Life.