Author 1 Interface Cheats 1.1 Factory Reset 1.2 Last-Session Recovery 1.3 Recovering Overwritten Files 1.4 Start-Up Files 1.5 Multiple Scenes 1.6 Asset Sharing and Reusing 1.7 User Preferences 1.
8 Multimonitor Setup 1.9 First-Person Controls 1.10 Align Camera to Viewport 1.11 MatCap 1.12 Text Editing 1.13 Scroll Editing 1.14 Hide the Splash Screen 1.15 Dual Outliners 1.
16 Viewport Visibility 2 Selections 2.1 Edit Selection Modes 2.2 Layers and Selections 2.3 Layer Management 2.4 Groups 2.5 Vertex Groups 2.6 Selecting NGons 2.7 Edge Loops and Shortest Path Selections 2.
8 Selecting Perimeter Edges 2.9 Selecting UV Seams and Linked Selection 2.10 Selecting Objects from Patterns 2.11 Random Selection 2.12 Selection and Visibility 2.13 Lasso Selection 2.14 Selective Texture Painting 2.15 Vertex Weights and Selection 3 Modeling3.
1 Modeling from References 3.2 Nondestructive Deformations 3.3 One-Sided Polygons 3.4 Duplication and "Multiple Modeling" 3.5 Water, Waves, and Oceans 3.6 Quads and Triangles 3.7 Bending 3.8 Meshes from Edges 3.
9 Spline Modeling 3.10 Rebuilding Meshes: Retopology 3.11 Grease Pencil Modeling 4 UV Mapping Cheats 4.1 The UV Image Editor 4.2 Smart UV Project 4.3 Manual Mapping 4.4 Diagnosing and Fixing Map Distortions 4.5 Camera Mapping 4.
6 Atlas Texturing 4.7 Packing and Layout 4.8 Copying UVs 4.9 Overlapping UVs 4.10 Breaking Islands 4.11 Exporting UV Layouts 4.12 The 0-1 Space 4.13 Pinning and Unwrapping 5 Texturing and Materials 5.
1 Blender Render versus Cycles 5.2 Viewport Rendering 5.3 Layered Painting: Blender Internal 5.4 Flattening Layer Painting 5.5 Camera Project Painting 5.6 Flat Projection 5.7 UV Cloning 5.8 Configuring a Stencil Brush 5.
9 Node Wrangler 5.10 Stroke Methods 6 Rigging and Animation Cheats 6.1 Keyframing, Auto-Key, and Optimization 6.2 Motion Paths: Following and Clamping 6.3 Curves and Colors 6.4 Animation Baking 6.5 Squash and Stretch 6.6 Hierarchical Rigging 6.
7 Selection Controls 6.8 Hooks 6.9 Grease Pencil Referencing and Animation 6.10 Rigify 7 Rendering Cheats 7.1 Rendering Wireframes 7.2 Texture Baking 7.3 Progressive Refine 7.4 Tiles and Bounces 7.
5 Render Selections 7.6 Manual Culling 7.7 Comparative Renders 7.8 Render Layers 7.9 Render Layers and Image Files 7.10 Combining Render Layers 7.11 Light Portals 8 Add-Ons 8.1 More Objects! 8.
2 Image Planes 8.3 F2 Add-On 8.4 Landscape Tool 8.5 Trees and More Trees! 8.6 Pie Menus 8.7 Camera Navigation 8.8 Scene Information 8.9 Layer Management 8.
10 Blend File Packaging 8.11 Dynamic Space Bar 8.12 OpenStreetMap 8.13 Easy FX--Special Effects 8.14 Books 9 Game Development Cheats 9.1 Standardize Units 9.2 Normals and Backface Culling 9.3 Real-Time Rendering 9.
4 Modeling for Games: Information and Auto-Merging 9.5 UV Seams: Visualization 9.6 UV Seams: Combining Islands 9.7 Object Combining and Modularity 9.8 Exporting: Native versus Nonnative 9.9 Exporting Animations 9.10 Collision Meshes 9.11 Lightmap UVs 9.
12 Empties and Hierarchies 9.13 Blender Export Limitations 10 Interoperability 10.1 SVG and Inkscape 10.2 Blend Swap 10.3 Free Images and Textures 10.4 Blender Cloud and Texture Library 10.5 Working with Colors and Color Palettes 10.6 Maps and Terrain Displacement 10.
7 MakeHuman 10.8 Renderers: V-Ray and RenderMan Index 2.4 Groups 2.5 Vertex Groups 2.6 Selecting NGons 2.7 Edge Loops and Shortest Path Selections 2.8 Selecting Perimeter Edges 2.9 Selecting UV Seams and Linked Selection 2.
10 Selecting Objects from Patterns 2.11 Random Selection 2.12 Selection and Visibility 2.13 Lasso Selection 2.14 Selective Texture Painting 2.15 Vertex Weights and Selection 3 Modeling3.1 Modeling from References 3.2 Nondestructive Deformations 3.
3 One-Sided Polygons 3.4 Duplication and "Multiple Modeling" 3.5 Water, Waves, and Oceans 3.6 Quads and Triangles 3.7 Bending 3.8 Meshes from Edges 3.9 Spline Modeling 3.10 Rebuilding Meshes: Retopology 3.
11 Grease Pencil Modeling 4 UV Mapping Cheats 4.1 The UV Image Editor 4.2 Smart UV Project 4.3 Manual Mapping 4.4 Diagnosing and Fixing Map Distortions 4.5 Camera Mapping 4.6 Atlas Texturing 4.7 Packing and Layout 4.
8 Copying UVs 4.9 Overlapping UVs 4.10 Breaking Islands 4.11 Exporting UV Layouts 4.12 The 0-1 Space 4.13 Pinning and Unwrapping 5 Texturing and Materials 5.1 Blender Render versus Cycles 5.2 Viewport Rendering 5.
3 Layered Painting: Blender Internal 5.4 Flattening Layer Painting 5.5 Camera Project Painting 5.6 Flat Projection 5.7 UV Cloning 5.8 Configuring a Stencil Brush 5.9 Node Wrangler 5.10 Stroke Methods 6 Rigging and Animation Cheats 6.
1 Keyframing, Auto-Key, and Optimization 6.2 Motion Paths: Following and Clamping 6.3 Curves and Colors 6.4 Animation Baking 6.5 Squash and Stretch 6.6 Hierarchical Rigging 6.7 Selection Controls 6.8 Hooks 6.
9 Grease Pencil Referencing and Animation 6.10 Rigify 7 Rendering Cheats 7.1 Rendering Wireframes 7.2 Texture Baking 7.3 Progressive Refine 7.4 Tiles and Bounces 7.5 Render Selections 7.6 Manual Culling 7.
7 Comparative Renders 7.8 Render Layers 7.9 Render Layers and Image Files 7.10 Combining Render Layers 7.11 Light Portals 8 Add-Ons 8.1 More Objects! 8.2 Image Planes 8.3 F2 Add-On 8.
4 Landscape Tool 8.5 Trees and More Trees! 8.6 Pie Menus 8.7 Camera Navigation 8.8 Scene Information 8.9 Layer Management 8.10 Blend File Packaging 8.11 Dynamic Space Bar 8.
12 OpenStreetMap 8.13 Easy FX--Special Effects 8.14 Books 9 Game Development Cheats 9.1 Standardize Units 9.2 Normals and Backface Culling 9.3 Real-Time Rendering 9.4 Modeling for Games: Information and Auto-Merging 9.5 UV Seams: Visualization 9.
6 UV Seams: Combining Islands 9.7 Object Combining and Modularity 9.8 Exporting: Native versus Nonnative 9.9 Exporting Animations 9.10 Collision Meshes 9.11 Lightmap UVs 9.12 Empties and Hierarchies 9.13 Blender Export Limitations 10 Interoperability 10.
1 SVG and Inkscape 10.2 Blend Swap 10.3 Free Images and Textures 10.4 Blender Cloud and Texture Library 10.5 Working with Colors and Color Palettes 10.6 Maps and Terrain Displacement 10.7 MakeHuman 10.8 Renderers: V-Ray and RenderMan Index lt;P>3.
5 Water, Waves, and Oceans 3.6 Quads and Triangles 3.7 Bending 3.8 Meshes from Edges 3.9 Spline Modeling 3.10 Rebuilding Meshes: Retopology 3.11 Grease Pencil Modeling 4 UV Mapping Cheats 4.1 The UV Image Editor 4.
2 Smart UV Project 4.3 Manual Mapping 4.4 Diagnosing and Fixing Map Distortions 4.5 Camera Mapping 4.6 Atlas Texturing 4.7 Packing and Layout 4.8 Copying UVs 4.9 Overlapping UVs 4.
10 Breaking Islands 4.11 Exporting UV Layouts 4.12 The 0-1 Space 4.13 Pinning and Unwrapping 5 Texturing and Materials 5.1 Blender Render versus Cycles 5.2 Viewport Rendering 5.3 Layered Painting: Blender Internal 5.4 Flattening Layer Painting 5.
5 Camera Project Painting 5.6 Flat Projection 5.7 UV Cloning 5.8 Configuring a Stencil Brush 5.9 Node Wrangler 5.10 Stroke Methods 6 Rigging and Animation Cheats 6.1 Keyframing, Auto-Key, and Optimization 6.2 Motion Paths: Following and Clamping 6.
3 Curves and Colors 6.4 Animation Baking 6.5 Squash and Stretch 6.6 Hierarchical Rigging 6.7 Selection Controls 6.8 Hooks 6.9 Grease Pencil Referencing and Animation 6.10 Rigify 7 R.