The award-winning graphic novel Artesia* comes to life in the Adventures in the Known World RPG, using a modified and easy-to-use Fuzion?-based roleplaying system to plunge players into the strife-riven realms of the Known World, from the warring Citadels of the Daradjan Highlands to the never-ending feud between the Sun Court of Illia and the Phoenix Court of the Empire of Thessid-Gola. Includes an expansive adaptation of R. Talsorian Games? LifePath? character-generation system including birth omens, star signs, and divine and heroic lineages, and rules for talents and abilities accessible to characters through the Arcana, the Tarot-like system representing the Known World's archetypal paths of power and the foundation of an unique system of experience, allowing game rewards for virtually all types of character actions.* Artesia: ForeWord Magazine's Gold Award Winner for Best Graphic Novel of 2003. Artesia Afire: ForeWord Magazine's Silver Award Winner for Best Graphic Novel of 2004. Artesia, Artesia Afield, Artesia Afire: Selected as Best Comics Entry at the 2004 DIY Book Festival.
Artesia : Adventures in the Known World