Java : An Introduction to Problem Solving and Programming Plus Pearson Mylab Programming with Pearson EText, Global Edition
Java : An Introduction to Problem Solving and Programming Plus Pearson Mylab Programming with Pearson EText, Global Edition
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Author(s): Savitch, Walter
ISBN No.: 9781292247564
Year: 201901
Format: Trade Paper
Price: $ 109.34
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Personalize learning with Pearson MyLab Programming. MyLab(tm) Programming is an online learning system designed to engage students and improve results. Pearson MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. · UPDATED! User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever. · EXPANDED! Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in Pearson MyLab Programming, you can create and assign programming exercises to customize your course.


· UPDATED! VideoNotes Tutorials provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Java Programming. Students can view the entire problem-solving process outside of the classroom-when they need help the most. o NEW! Five new VideoNotes are included in this edition, for a total of 77 VideoNotes. These VideoNotes walk students through the process of both problem solving and coding to help reinforce key programming concepts. An icon appears in the margin of the book when a VideoNote is available regarding the topic covered in the text. · Interactive Practice provides first-hand programming experience in an interactive online environment. · Immediate feedback for incorrect answers give students personalized feedback differentiating logical and compiler errors. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.


· NEW! The Plagiarism Detection Tool alerts instructors of potential plagiarism issues by checking: o Students'' average submission rate o Students'' average number of attempts until correct · Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. o The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing. · Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities: o A dynamic roster tracks their performance and maintains a record of submissions. o The color-coded gradebook gives you a quick glance of your classes'' progress. Easily drill down to receive information on a single student''s performance or a specific problem.


Gradebook results can be exported to Excel to use with your LMS. About the Book Emphasizes problem solving and programming techniques through Java syntax · Latest Java Coverage: All of the code in this book has been tested using a pre-release version of Oracle''s Java SE Development Kit (JDK), version 8.0. o Any imported classes are standard and in the Java Class Library that is part of Java. No additional classes or specialized libraries are needed. · UPDATED! Graphics supplements have changed from Swing to JavaFX, with the exception of JOptionPane. The JavaFX material introduces drawing, layout, event handling, and common UI controls. o The Swing chapters are still available online.


· An introduction to functional programming with Java 8''s lambda expressions is included. · NEW! Examples of event-driven programming with the event handler in a separate class, the main application class, an anonymous inner class, and using lambda functions are included. · Additional material is included on secure programming (e.g. overflow, array out of bounds), Java 2DTM API, networking and the URL class as further examples of polymorphism in the context of streams. · UPDATED! Java applets material has been removed from the printed text, but is still available as an online chapter. · Many sections explain important problem-solving and programming techniques, · Object-Oriented and Traditional Techniques: Although students are exposed to using classes in Chapters 1 and 2, the defining of objects is delayed until Chapter 5. All of the basic information about objects and classes, including inheritance, is presented by the end of Chapter 8.


· Language Details and Sample Code: The text provides complete explanations of Java language features and lots of sample code. Programs are presented in their entirety, along with sample input and output. · NEW! An introduction to the Timeline and Scene Builder is included. Flexible coverage that fits your course · Flexible Chapter and Topic Ordering, including flexibility charts provided in the preface, enables the ordering of chapters and sections based on professor need. · Optional graphics sections at the end of most chapters make it possible to cover GUI programming from the start of the course. · Early Introduction to Classes: Some exposure to using classes is given in Chapters 1 and 2. Chapter 5 covers how to define classes. All of the basic information about classes, including inheritance, is presented by the end of Chapter 8.


However, some topics regarding classes, including inheritance, can be postponed until later in the course. Although the text introduces classes early, it does not neglect traditional programming techniques, such as top-down design and loop design techniques. Tried-and-true pedagogy · End-of-chapter programs are split into Practice Programs and Programming Projects. o Practice Programs require a direct application of concepts presented in the chapter, and solutions are usually short. Practice Programs are appropriate for laboratory exercises. o Programming Projects require additional problem solving, and solutions are generally longer than Practice Programs. Programming Projects are appropriate for homework problems. · Recaps summarize Java syntax and other important concepts.


· Remembers highlight important ideas that students should keep in mind. · Programming Tips give students helpful advice about programming in Java. · Gotchas identify potential mistakes in programming that students might make and should avoid. · FAQs provide students answers to frequently asked questions within the context of the chapter. · Listings show students complete programs with sample output. · Case Studies guide students from problem statement to algorithm development to Java code. · Programming Examples provide more examples of Java programs that solve specific problems. · Self-Test Questions give students the opportunity to practice skills learned in the chapter.


Answers at the end of each chapter give immediate feedback. These questions have a wide range of difficulty levels; some require only a one-word answer, whereas others require the reader to write an entire, but short program. · Asides give short commentaries on relevant topics. · Student Resources: A bound-in access card to the password-protected Companion website is included with the purchase of a new copy of the textbook. Visit http://www.pearsonhighered.com/savitch to access the following student resources: o Source code for programs in the book and for extra examples o Student lab manual.


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