Practical UML Statecharts in C/C++ : Event-Driven Programming for Embedded Systems
Practical UML Statecharts in C/C++ : Event-Driven Programming for Embedded Systems
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Author(s): Samek, Miro
ISBN No.: 9780750687065
Pages: 728
Year: 200811
Format: Trade Paper
Price: $ 94.47
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (On Demand)

Preface PART I STATECHARTS Chapter 1 Whirlwind Tour of Programming with Statecharts 1.1 Why Bother? 1.2 The Traditional Event-Action Paradigm 1.3 State Machines ? A Better Way of Programming 1.3.1 The Time Bomb Example 1.3.2 The Calculator Example 1.


5 Object-Oriented Analogy 1.6 The Event-driven Framework 1.6 Summary Chapter 2 A Crash Course in Statecharts 2.1 The Essence of Finite State Machines 2.2 The Essence of UML Statecharts 2.3 Examples of State Models 2.4 Summary Chapter 3 Standard State Machine Implementations 3.1 State Machine Interface 3.


2 Nested switch Statement 3.3 State Table 3.4 State Design Pattern 3.5 Optimal FSM Implementation 3.6 State Machines and C++ Exception Handling 3.7 Role of Pointer-to-Member Functions 3.8 Implementing Guards, Junctions, and Choice Points 3.9 Implementing Entry and Exit Actions 3.


10 Dealing with State Hierarchy 3.11 Summary Chapter 4 QEP: A Minimal Hierarchical Event Processor 4.1 General Structure of the QEP Event Processor 4.2 An Annotated Example (QHsm) 4.3 QEP Structure 4.3.1 QEP Source Code Structure 4.3.


2 Internal Representation of a State Machine 4.3.3 Initialization of a State Machine 4.3.4 Dispatching Events to a FSM 4.3.5 Executing a Transition in a FSM 4.3.


6 Dispatching Events to a HSM 4.3.7 Executing a Transition in a HSM 4.3.8 Static Transition Optimization in a HSM 4.4 Porting and Configuring QEP 4.5 Caveats 4.6 Summary Chapter 5 Implementing State Machines with QEP 5.


1 Implementing a HSM with QEP 5.1.1 Step 1: Enumerating Signals 5.1.2 Step 2: Defining Events 5.1.3 Step 3: Defining the QCalc State Machine 5.1.


4 Step 4: Declaring the QCalc States 5.1.5 Step 5: Initializing the HSM 5.1.6 Step 6: Implementing the State Handler Functions 5.2 Implementing a FSM with QEP 2.5 Pitfalls to Avoid While Coding State Machines with QEP 2.5.


1 Incomplete State Handlers 2-37 2.5.2 Confusing Statecharts with Flowcharts 2-38 2.5.3 Ill-Formed State Handlers 2-39 2.5.4 Suboptimal Signal Granularity 2-42 2.5.


5 Violating the Run To Completion Semantics 2-42 4.6 Summary Chapter 6 State Patterns 6.1 Ultimate Hook 6.2 Reminder 6.3 Deferred Event 6.4 Orthogonal Component 6.5 Transition to History 6.6 Summary PART II EVENT-DRIVEN FRAMEWORK Chapter 7 QF: A Minimal Event-Driven Embedded Framework 7.


1 Conventional Approach to Multithreading 7.2 Computing Model of QF 7.3 Annotated Example 7.3.1 The ?Airplane in the Tunnel? Game 7.3.2 The Active Object Design 7.3.


3 The Implementation 7.3.4 The Port for ARM Cortex-M3 7.3.5 Testing 7.4 Summary Chapter 8 Design of QF 8.1 Handling Errors and Exceptional Conditions 8.2 Memory Management 8.


3 Mutual Exclusion and Blocking 8.4 Active Objects 8.5 Event Management in QF 8.6 Event Delivery Mechanisms in QF 8.9 Deferring and Recalling Events in QF 8.7 Time Events 8.8 Summary Chapter 9 Implementation of QF 9.1 Code Organization 9.


2 Critical Section in QF 9.3 General QF Policies Enforced by Assertions 9.4 Active Object class 9.5 Native QF Event Queue 9.6 Native QF Memory Pool 9.7 Native QF Priority Set 9.8 Native QF Scheduler Chapter 10 Porting QF 10.1 QF Porting Guide 10.


2 QF on Bare-Metal Targets (the Vanilla Port) 10.3 Using QF with a preemptive Real-Time Kernel (µC/OS-II) 10.4 QF port to a POSIX-Compliant OS (Linux) 10.5 Summary Chapter 11 Conclusion 11.2 Rules for Developing Event-Driven Embedded Applications 11.3 Heuristics 11.4 Sizing Event Queues and Event Pools 11.5 System Integration 11.


6 Summary of Key Elements 11.7 An Invitation Appendix A QK: A Single-Stack Preemptive Kernel A.2 Run-to-Completion Processing A.3 Synchronous and Asynchronous Preemptions A.4 Stack Utilization A.4 Comparison with a Traditional RTOS A.5 Summary Appendix B QS: Software Tracing for Event Driven Systems B.1 Software Tracing Concepts B.


2 Structure of QS Trace Records B.3 QS Filters B.4 QS Data Protocol B.5 QS Trace Buffer B.6 Configuring and Porting QS B.7 Summary Appendix C Inheriting Entire State Models in C++ C.1 Statechart Refinement Example in C++ C.3 Caveats C.


4 Summary Appendix D Guide to Notation D.1 Class Diagrams D.2 Statechart Diagrams D.3 Sequence Diagrams D.4 Timing Diagrams Appendix E CD-ROM E.1 Source Code Structure E.2 Installation E.3 Licensing E.


4 Answers to the Exercises E.5 QP Reference Guide (Doxygen) E.6 Resources Bibliography Index F">3.3 State Table 3.4 State Design Pattern 3.5 Optimal FSM Implementation 3.6 State Machines and C++ Exception Handling 3.7 Role of Pointer-to-Member Functions 3.


8 Implementing Guards, Junctions, and Choice Points 3.9 Implementing Entry and Exit Actions 3.10 Dealing with State Hierarchy 3.11 Summary Chapter 4 QEP: A Minimal Hierarchical Event Processor 4.1 General Structure of the QEP Event Processor 4.2 An Annotated Example (QHsm) 4.3 QEP Structure 4.3.


1 QEP Source Code Structure 4.3.2 Internal Representation of a State Machine 4.3.3 Initialization of a State Machine 4.3.4 Dispatching Events to a FSM 4.3.


5 Executing a Transition in a FSM 4.3.6 Dispatching Events to a HSM 4.3.7 Executing a Transition in a HSM 4.3.8 Static Transition Optimization in a HSM 4.4 Porting and Configuring QEP 4.


5 Caveats 4.6 Summary Chapter 5 Implementing State Machines with QEP 5.1 Implementing a HSM with QEP 5.1.1 Step 1: Enumerating Signals 5.1.2 Step 2: Defining Events 5.1.


3 Step 3: Defining the QCalc State Machine 5.1.4 Step 4: Declaring the QCalc States 5.1.5 Step 5: Initializing the HSM 5.1.6 Step 6: Implementing the State Handler Functions 5.2 Implementing a FSM with QEP 2.


5 Pitfalls to Avoid While Coding State Machines with QEP 2.5.1 Incomplete State Handlers 2-37 2.5.2 Confusing Statecharts with Flowcharts 2-38 2.5.3 Ill-Formed State Handlers 2-39 2.5.


4 Suboptimal Signal Granularity 2-42 2.5.5 Violating the Run To Completion Semantics 2-42 4.6 Summary Chapter 6 State Patterns 6.1 Ultimate Hook 6.2 Reminder 6.3 Deferred Event 6.4 Orthogonal Component 6.


5 Transition to History 6.6 Summary PART II EVENT-DRIVEN FRAMEWORK Chapter 7 QF: A Minimal Event-Driven Embedded Framework 7.1 Conventional Approach to Multithreading 7.2 Computing Model of QF 7.3 Annotated Example 7.3.1 The ?Airplane in the Tunnel? Game 7.3.


2 The Active Object Design 7.3.3 The Implementation 7.3.4 The Port for ARM Cortex-M3 7.3.5 Testing 7.4 Summary Chapter 8 Design of QF 8.


1 Handling Errors and Exceptional Conditions 8.2 Memory Management

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