Artificial Intelligence in Games
Artificial Intelligence in Games
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Author(s): Roberts, Paul
ISBN No.: 9781032305950
Pages: 320
Year: 202208
Format: Trade Cloth (Hard Cover)
Price: $ 207.00
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (Forthcoming)

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. Each chapter is split into two parts. The first covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part of each chapter is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.


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