Artificial Intelligence in Games
Artificial Intelligence in Games
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Author(s): Roberts, Paul
ISBN No.: 9781032033228
Pages: 302
Year: 202207
Format: Trade Paper
Price: $ 98.03
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. Each chapter is split into two parts. The first covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part of each chapter is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.


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