Understanding Macromedia Flash 8 ActionScript 2 : Basic Techniques for Creatives
Understanding Macromedia Flash 8 ActionScript 2 : Basic Techniques for Creatives
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Author(s): Rapo, Andrew
ISBN No.: 9780240519913
Edition: Revised
Pages: 312
Year: 200602
Format: Perfect (Trade Paper)
Price: $ 44.55
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (On Demand)

Introduction - Understanding Macromedia Flash 8 ActionScript 2 Flash Fundamentals 1 - An Introduction to ActionScript 2 Programming Tools in Flash 8 2 - Timelines, Layers, The Stage, MovieClips, and the Library 3 - Events and Event Handlers 4 - External ActionScript Class Files ActionScript 2.0 Fundamentals 5 - A Brief Overview of ActionScript2 Programming 6 - Transitioning from AS1 Classes to AS2 Classes 7 - The Anatomy Of A Class 8 - The Building Blocks of Code 9 - Organizing Code With Functions 10 - Arrays 11 - Inheritance and Polymorphism Built-in Classes 12 - Built-in Classes 13 - Built-in Classes: The MovieClip Class 14 - Built-in Classes: The Key Class 15 - Built-in Classes: The Sound Class 16 - Built-in Classes:The XML Class Using ActionScript To Build A Game - Astro Sweeper 17 - Designing a Game 18 - Building the Game - Phase I: The FLA and the GameController 19 - Building the Game - Phase II: Movement and Powerups 20 - Building the Game - Phase III: The Complete Game Appendices Appendix A - ActionScript Terminology Appendix B - Key Codes 13 - Built-in Classes: The MovieClip Class 14 - Built-in Classes: The Key Class 15 - Built-in Classes: The Sound Class 16 - Built-in Classes:The XML Class Using ActionScript To Build A Game - Astro Sweeper 17 - Designing a Game 18 - Building the Game - Phase I: The FLA and the GameController 19 - Building the Game - Phase II: Movement and Powerups 20 - Building the Game - Phase III: The Complete Game Appendices Appendix A - ActionScript Terminology Appendix B - Key Codes.


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