Head First iPhone and iPad Development : A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
Head First iPhone and iPad Development : A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
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Author(s): Pilone, Tracey
ISBN No.: 9781449387822
Pages: 674
Year: 201107
Format: Trade Paper
Price: $ 70.27
Status: Out Of Print

;Advance Praise for Head First iPhone and iPad Development;Praise for other Head First books; ;How to use this Book: Intro; Who is this book for?; Who should probably back away from this book?; Metacognition: thinking about thinking; Here''s what YOU can do to bend your brain into submission; Read me; The technical review team; Acknowledgments; SafariĀ® Books Online;Chapter 1: Getting Started: Going Mobile with iOS; 1.1 So, you want to build an iOS app.; 1.2 .''cause everyone wants one!; 1.3 Apps live in an iTunes universe; 1.4 Time to make a decision; 1.5 It all starts with the iOS SDK; 1.


6 Take a look around; 1.7 Xcode includes app templates to help you get started; 1.8 Xcode is a full-featured IDE; 1.9 Xcode is the hub of your iOS project; 1.10 Build your interface within Xcode; 1.11 Add the button to your view; 1.12 The iOS simulator lets you test your app on your Mac; 1.13 iDecide''s logic; 1.


14 Changing the button text; 1.15 You''re using the Model View Controller pattern; 1.16 iDecide is actually a little simpler; 1.17 What happened?; 1.18 Use the GUI editor to connect UI controls to code; 1.19 A component can trigger certain events; 1.20 Connect your events to methods; 1.21 You''ve built your first iPhone app!; 1.


22 Your iOS Toolbox;Chapter 2: iOS App Patterns: Hello, Renee!; 2.1 First, we need to figure out what Mike (really) wants; 2.2 App design rules--the iOS HIG; 2.3 HIG guidelines for pickers and buttons; 2.4 Create a new View-based project for InstaEmail; 2.5 The life of a root view; 2.6 We need data; 2.7 Use pickers when you want controlled input; 2.


8 Pickers get their data from a datasource.; 2.9 That pattern is back; 2.10 First, declare that the controller conforms to both protocols; 2.11 The datasource protocol has two required methods; 2.12 Connect the datasource just like actions and outlets; 2.13 There''s just one method for the delegate protocol; 2.14 Actions, outlets, and events; 2.


15 Connect the event to the action; 2.16 Add the IBOutlet and property to your view controller; 2.17 Next, synthesize the property.; 2.18 Connect the picker to our outlet; 2.19 Use your picker reference to pull the selected values; 2.20 Your iOS Toolbox;Chapter 3: Objective-C for iOS: Email needs variety; 3.1 Renee is catching on.


; 3.2 Make room for custom input; 3.3 Header files describe the interface to your class; 3.4 Auto-generated accessors also handle memory management; 3.5 To keep your memory straight, you need to remember just two things; 3.6 But when Mike''s finished typing.; 3.7 Customize your UITextField; 3.


8 Components that use the keyboard ask it to appear.; 3.9 Ask the UITextField to give up focus; 3.10 Messages in Objective-C use named arguments; 3.11 Use message passing to tell our View Controller when the Done button is pressed; 3.12 Where''s the custom note?; 3.13 Your Objective-C Toolbox;Chapter 4: Multiple Views: A table with a view; 4.1 So, how do these views fit together?; 4.


2 The navigation template pulls multiple views together; 4.3 The table view is built in; 4.4 A table is a collection of cells; 4.5 Just a few more drinks.; 4.6 Plists are an easy way to save and load data; 4.7 Arrays (and more) have built-in support for plists; 4.8 Use a detail view to drill down into data; 4.


9 A closer look at the detail view; 4.10 Use the Navigation Controller to switch between views; 4.11 Navigation Controllers maintain a stack of View Controllers; 4.12 Dictionaries store information as key-value pairs; 4.13 Debugging--the dark side of iOS development; 4.14 First stop on your debugging adventure: the console; 4.15 Interact with your application while it''s running; 4.16 Xcode supports you after your app breaks, too; 4.


17 The Xcode debugger shows you the state of your application; 4.18 Your iOS Toolbox;Chapter 5: Plists and Modal Views: Refining your app; 5.1 It all started with Sam.; 5.2 Use the debugger to investigate the crash; 5.3 Update your code to handle a plist of dictionaries; 5.4 The Detail View needs data; 5.5 The other keys are key; 5.


6 We have a usability problem; 5.7 Use a disclosure button to show that there are more details available; 5.8 Sales were going strong; 5.9 Use Navigation Controller buttons to add drinks; 5.10 The button should create a new view; 5.11 We need a view.but not necessarily a new view; 5.12 The View Controller defines the behavior for the view; 5.


13 A nib file contains the UI components and connections.; 5.14 You can subclass and extend view controllers like any other class; 5.15 Modal views focus the user on the task at hand.; 5.16 Any view can present a modal view; 5.17 Our modal view doesn''t have a navigation bar; 5.18 Create the Save and Cancel buttons; 5.


19 Write the Save and Cancel actions; 5.20 Your iOS Toolbox;Chapter 6: Saving, Editing, and Sorting Data: Everyone''s an editor.; 6.1 Sam is ready to add a Red-Headed School Girl.; 6.2 .but the keyboard is in the way; 6.3 Wrap your content in a scroll view; 6.


4 The scroll view is the same size as the screen; 6.5 The keyboard changes the visible area; 6.6 iOS notifies you about the keyboard; 6.7 Register with the default notification center for events; 6.8 Keyboard events tell you the keyboard state and size; 6.9 The table view doesn''t know its data has changed; 6.10 The array is out of order, too; 6.11 Table views have built-in support for editing and deleting; 6.


12 Your iOS Development Toolbox;Chapter 7: Migrating to iPad: We need more room; 7.1 DrinkMixer on the iPad; 7.2 The iPad simulator; 7.3 The HIG covers iPads, too; 7.4 Use Xcode to build your Universal app; 7.5 Check your devices; 7.6 Rotation is key with iPad; 7.7 A persistent view problem; 7.


8 Don''t forget the tableview; 7.9 Your iOS Development Toolbox;Chapter 8: Tab Bars and Core Data: Enterprise apps; 8.1 HF bounty hunting; 8.2 A new iPhone control; 8.3 Choose a template to start iBountyHunter; 8.4 There''s a different structure for universal apps; 8.5 Drawing how iBountyHunter iPhone works.; 8.


6 .and how it fits with the universal app; 8.7 Build the fugitive list view; 8.8 Next up: the Captured view; 8.9 A view''s contents are actually subviews; 8.10 After a quick meeting with Bob.; 8.11 Core Data lets you focus on your app; 8.


12 Core Data needs to know what to load; 8.13 Core Data describes entities with a Managed Object Model; 8.14 Build your Fugitive entity; 8.15 Use an NSFetchRequest to describe your search; 8.16 Bob''s database is a resource; 8.17 Back to the Core Data stack; 8.18 The template sets things up for a SQLite DB; 8.19 iOS Apps are read-only; 8.


20 The iPhone''s application structure defines where you can read and write; 8.21 Copy the database to the Documents directory; 8.22 Your Core Data Toolbox;Chapter 9: Migrating and Optimizing with Core Data: Things are changing; 9.1 Bob needs documentation; 9.2 Everything stems from our object model; 9.3 The data hasn''t been updated; 9.4 Data migration is a common problem; 9.5 Migrate the old data into the new model; 9.


6 Xcode makes it easy to version your data model; 9.7 Core Data can "lightly" migrate data; 9.8 Here''s what you''ve done so far.; 9.9 Bob has some design input; 9.10 Your app has a lifecycle all its own.; 9.11 Multitasking rules of engagement; 9.


12 A quick demo with Bob; 9.13 Use predicates for filtering data; 9.14 We need to set a predicate on our NSFetchRequest; 9.15 Core Data controller classes provide efficient results handling; 9.16 Time for some high-efficiency streamlining; 9.17 Create the new FetchedResultsController getter method; 9.18 We need to refresh the data; 9.19 Your Data Toolbox;Chapter 10: Camera, Map Kit, and Core Location: Proof in the real world; 10.


1 For Bob, payment requires proof; 10.2 The way to the camera.; 10.3 There''s a method for checking; 10.4 Prompt the user with action sheets; 10.5 Bob needs the where, in addition to the when; 10.6 Core Location can find you in a few ways; 10.7 Add a new framework; 10.


8 Just latitude and longitude won''t work for Bob; 10.9 Map Kit comes with iOS; 10.10 A little custom setup for the map; 10.11 Annotations require a little more work finesse; 10.12 Fully implement the annotation protocol; 10.13 Your Location Toolbox;Chapter 11: iPad UI: Natural interfaces; 11.1 Bob needs that iPad app, too.; 11.


2 iOS HIG user experience guidelines; 11.3 Iterate your interface, too; 11.4 BountyHunterHD is based on a Split View Controller; 11.5 Unifying the custom stuff; 11.6 It seems we have a problem.; 11.7 UIWebview has lots of options; 11.8 HTML, CSS, and Objective-C; 11.


9 Using UIWebView; 11.10 Your NUI Toolbox;Leftovers: The top 4 things (we didn''t cover); #1. Internationalization and Localization; Localizing string resources; #2. View animations; #3. Accelerometer; Understanding device acceleration; #4. A word or two about gaming.; Quartz and OpenGL;Preparing an App for Distribution: Get ready for the App Store; Apple has rules; The Provisioning Profile pulls it all together; Keep track in the Organizer;.


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