Head First IPhone and IPad Development : A Learner's Guide to Creating Objective-C Applications for the IPhone and IPad
Head First IPhone and IPad Development : A Learner's Guide to Creating Objective-C Applications for the IPhone and IPad
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Author(s): Pilone, Dan
ISBN No.: 9781449316570
Pages: 363
Year: 201402
Format: Trade Paper
Price: $ 55.19
Status: Out Of Print

;Advance Praise for Head First iPhone and iPad Development;Praise for other Head First books;Praise for other Head First books;;Authors of Head First iPhone and iPad Development;Coauthors of Head First iPhone and iPad Development;How to use this book: Intro; Who is this book for?; We know what you''re thinking; We know what your brain is thinking; Metacognition: thinking about thinking; Here''s what WE did:; Here''s what YOU can do to bend your brain into submission; Read Me; System requirements; The technical review team;Acknowledgments; Safari Books Online;Chapter 1: Getting Started: Getting mobile with iOS; 1.1 So you want to build an iOS app.; 1.2 Welcome to the Apple universe!; 1.3 iOS apps are written in Objective-C; 1.4 It all starts with the SDK; 1.5 Pin Xcode.you''re going to be here a lot; 1.


6 Meet Sue, your new boss; 1.7 Xcode and Git.new best friends; 1.8 Xcode is the hub of your iOS project; 1.9 The iOS simulator; 1.10 Your code is stored in source files; 1.11 Code Editor, Hub.and debugging, too; 1.


12 One iPhone, two iPhones, red iPhone, blue iPhone.; 1.13 Your iPhone Development toolbox;Chapter 2: Basic iOS Patterns: Building from scratch; 2.1 iOS apps run full screen, but there''s a lot going on; 2.2 Model-View-Controller is a design pattern; 2.3 Get started with Xcode and Git; 2.4 Design time!; 2.5 Design time.


redux; 2.6 Cosmetic changes are easy in Xcode; 2.7 You could code this if you''re into that kind of thing.; 2.8 iOS controls are more than skin deep; 2.9 You''ll create the action using the Xcode GUI editor; 2.10 Connect your controls to your actions; 2.11 So how do we get to that text?; 2.


12 Properties handle creating getters and setters; 2.13 Create a property for that text field; 2.14 You connect your controls to outlets; 2.15 Twitter, the easy way.; 2.16 Your iOS Basics toolbox;Chapter 3: Interlude: Syntax; 3.1 Classes: Interface and Implementation; 3.2 Header files describe the interface to your class; 3.


3 Properties are about efficiency; 3.4 Message passing: How Objective-C gets around; 3.5 Speaking of messages.; 3.6 Your Syntax toolbox;Chapter 4: Tables, Views, and Data: A table with a view; 4.1 Congratulations!; 4.2 SpinCity browsing app overview; 4.3 The way iOS apps work; 4.


4 Using the touch screen.; 4.5 Hierarchical data--get out your table view; 4.6 We need to hook these views together.; 4.7 Three views in one template; 4.8 Use MVC to separate your concerns.; 4.


9 Adding a new class; 4.10 Properties expose class attributes; 4.11 Data Access Objects hide low-level data access; 4.12 You''ve built your DAO!; 4.13 A table is a collection of cells; 4.14 Your View toolbox;Chapter 5: Multiview Applications: It''s all about the details; 5.1 An app with a view.; 5.


2 Table views don''t always look like.tables; 5.3 Change your UIViewController to a UITableView Controller; 5.4 Layout for the new detail view; 5.5 Layout your view within the storyboard; 5.6 Design the rest of the view dynamically; 5.7 Segues connect view controllers; 5.8 Connect your scenes in your storyboard; 5.


9 Segues let you prepare for a new scene; 5.10 Update your prepareforSegue callback; 5.11 There''s an app a list for that; 5.12 Create a new property list; 5.13 You need to load each album from the plist; 5.14 Convert your data to plists in one easy step; 5.15 Your View toolbox;Chapter 6: The Review Process, Design, and Devices: How to live with Apple; 6.1 It''s Apple''s world.


you''re just living in it; 6.2 Device checking. it''s not optional; 6.3 Device checking case study: the camera; 6.4 iOS handles the heavy lifting; 6.5 Hmmm. supported device, missing feature; 6.6 The HIG helps, rather than hurting you; 6.


7 You''ve already gotten used to the HIG.; 6.8 Design = look + feel; 6.9 iOS 7 Top 5; 6.10 More to think about: your iPad is not your iPhone; 6.11 Your Apple toolbox;Chapter 7: Basic Core Data and Table View Cells: Reruns are hard to find; 7.1 This is your application; 7.2 This is your application on data; 7.


3 Introducing Core Data; 7.4 .and speaking of data; 7.5 The Gilligizer app; 7.6 Core Data starts with.data; 7.7 Core Data works with entities; 7.8 Core Data describes entities with a Managed Object Model; 7.


9 Build your Show entity; 7.10 Our generated Show class matches our Managed Object Model; 7.11 NSManagedObject also implements the properties; 7.12 You have an object.now present it.; 7.13 Present each entity in Gilligizer; 7.14 Your Core Data toolbox;Chapter 8: Implementing search with core data: Looking for info; 8.


1 The app is working, but it''s limited.; 8.2 Use an NSFetchRequest to describe your search; 8.3 Let''s give it a shot.; 8.4 iOS 7 has Core Data and UIKit support for searching; 8.5 SearchDisplayController handles just about everything; 8.6 Use predicates for filtering data; 8.


7 The NSFetchRequest predicate controls what data is returned; 8.8 It was a trick question.; 8.9 Your searching toolbox;Chapter 9: Core data, mapkit, and core location: Finding a phone booth; 9.1 Everything old is cool new again; 9.2 An app, an iPad, and a phone booth; 9.3 iOS apps are read-only (well, kind of.); 9.


4 An iOS application structure defines where you can read and write data; 9.5 Enter. UIImagePicker; 9.6 Prompt the user with action sheets; 9.7 Where Who. are you? Where Who, who?; 9.8 Core Location can find you in a few ways; 9.9 Map Kit comes with every iOS device; 9.


10 Annotations require a little more work finesse; 9.11 Fully implement the annotation protocol; 9.12 Your kit Toolbox;.


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