Table of Contents Introduction Why a Strategy Guide for a Game Based on the Luck of the Dice?â1 I.âThe Rules Resource Cardsâ3 delete* deleteBoard Setup: Hexes, Number Tiles, and Dotsâ4 delete* delete Game Pieces: Roads, Settlements, and Citiesâ6 delete* deleteResource Generationâ7 delete* deleteThe Robberâ8 delete* deleteThe Limitâ9 delete* deleteThe Distance Ruleâ9 delete* deleteDevelopment Cardsâ10 delete* deleteLongest Road and Largest Armyâ10 delete* deleteSetup Phaseâ12 delete* deleteTurn Sequenceâ13 delete* deleteWinning the Gameâ16 delete* deleteCommonly Disputed Rulesâ17 II.âThe Mechanics of the Game The Gaussian Curveâ19 delete* deleteProductionâ20 delete* deleteNumber Spectraâ22 delete* deletePower Hexes and Power Intersectionsâ22 delete* deleteInherent Value vs. Trade Valueâ23 delete* deleteActual Cost vs. Opportunity Costâ23 delete* deleteTotal Production Value (TPV)â24 delete* deleteThe TPV Formulaâ24 delete* deleteHarbor Formulasâ26 III.âAdvanced Considerations Strategy vs. Tacticsâ27 delete* deleteThe Three Pillars of Catanâ29 delete* deleteWho's Ahead?â30 delete* deleteThe Design of Catanâ31 delete* deleteHoardingâ32 delete* deleteBurst-Buildingâ33 delete* deleteRoadsâ36 delete* deleteSettlementsâ51 delete* deleteCitiesâ55 delete* deleteHarbors and Tradingâ59 delete* deleteDevelopment Cardsâ72 delete* deleteGame Phasesâ95 delete* deleteOpening Theoryâ95 delete* deleteMiddlegame Theoryâ118 delete* deleteEndgame Theoryâ124 IV.âCommon-Sense Catan Burn This Bookâ126 delete* deleteBe in the Game!â126 delete* deleteThe Power of Calmâ127 delete* deleteTable Talkâ127 delete* deleteHardcore Catanâ128 V.
âWrapup Last Wordsâ129 delete* deleteExpansions, Scenarios, and Alternate Rulesâ129 delete* deleteSupercardsâ130 delete* deleteThe Fatal Flaw of ÂTwo-Player Catanâ132 delete* deleteTell Me I'm Wrong!â132 Glossary: The Language of Catan Chapter Notes.