Language at Play : Digital Games in Second and Foreign Language Teaching and Learning
Language at Play : Digital Games in Second and Foreign Language Teaching and Learning
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Author(s): Lacorte, Manel
Lacorte, Manel E.
Lacorte, Manel.
Liskin-Gasparro, Judith E.
Reinhardt, Jonathon
Sykes, Julie
Sykes, Julie M.
ISBN No.: 9780205000852
Pages: 176
Year: 201212
Format: Trade Paper
Price: $ 82.79
Status: Out Of Print

In this book, readers will find theoretical discussions and practical examples relevant to digital games for seond language teaching and learning. Each of the five body chapters discusses a concept central to L2TL and familiar to practitioners and researchers ( goal, interaction, feedback, motivation and context). In addition to the main text, various resources guide the reader to a more thorough understanding of the parallel concept being discussed. These include: · Scenarios. An opening scenario and game-mediated scenario are included in each chapter to contextualize the main concepts and present the issues from a variety of perspectives including teacher, students, and administrator. · Reflection Questions. Questions for consideration are included after each major section of the chapter and encourage readers to explore these questions prior to moving forward with the next section. · Summary and Implications.


At the conclusion of each chapter, the authors highlight the main ideas that have been presented. · Game-Mediated Activity Examples. Activities that can be used in second language teaching and learning are included with the intention they can be used with adaptation on the part of the instructor or researchers. Activities from a game-enhanced, game-based, and game-informed perspective that highlight the main concepts from each chapter are offered. · Suggested Readings. For further reading at the end of each chapter. These are annotated to help the reader select the resources most relevant for their own interests. Wherever possible, the authors include one reading from L2TL theory, one reading that specifically addresses game-mediated L2TL, and one from games studies research.


· Appendices. Three appendices are included to add additional details related to the concepts central to the book. Appendix I: Glossary presents definitions of the boldfaced concepts and terms included throughout the book. Appendix II: Guide to Game Types and Genresis a summary of the most popular digital game genres and types. Appendix III: Digital Game Evaluation Guide for L2TL offers an evaluation guide for the selection of digital games based on the central premises of each of the main chapters.


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