The Web Wizard's Guide to Flash
The Web Wizard's Guide to Flash
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Author(s): Kay, Michael
ISBN No.: 9780201764345
Pages: 224
Year: 200206
Format: Trade Paper
Price: $ 54.45
Status: Out Of Print

1. Getting Started with Flash. What is Flash? When (and When Not) to Use Flash. Working with Flash. A Tour of the Program. Changing the View. Setting Preferences. 2.


Creating Graphics. Creating and Saving Work Files. Setting Movie Properties. Overview of the Tools Panel. Drawing New Objects. Selecting and Transforming Artwork. Applying Color. Working with Multiple Objects.


Organizing Artwork with Layers. Importing Bitmap Images. Working with Other Vector Programs. Adding and Formatting Text. 3. Flash Animation. Working with Frames in the Timeline. Creating Frame-by-Frame Animation.


Introducing Symbols. Animating with a Motion Tween. Constructing Animated Symbols. Nesting Symbols. Motion Tween Is Not Just for Motion. Animating with a Shape Tween. Viewing Multiple Frames with Onion Skin. Applying Guide Layers.


Masking with Layers. Managing Assets in the Library. Adding Scenes to the Movie. 4. Basic Actions. Using Interactivity in Flash. Getting Familiar with the Actions Panel. Applying Frame Actions.


Checking Your Actions. Assigning Actions to Buttons. Applying Basic Actions that Play a Movie. Controlling Movie Clips with Tell Target. Defining a Path. Building a Pull Down Menu. 5. Enriching Movies with Sound.


When to Use Sound. Importing Sounds Into Flash. Placing a Sound in a Flash Movie. An Overview of Sound Settings. Maximizing Sound Compression. Adding Sound to a Button. Controlling Sounds with Actions. Sound Strategy.


6. Optimizing and Publishing. Optimizing Flash Content. Navigating with The Movie Explorer. Testing Movies with the Bandwidth Profiler. Creating a Loading Sequence. Publishing Flash Content for the Web. Testing in a Web Browser.


Accommodating Older Plug-ins. Posting Your Files on the Web. 7. Easing into ActionScript. From Basic Actions to ActionScript. The Anatomy of ActionScript. Applying Built-in Functions. Applying Dot Syntax to Methods and Properties.


Setting Requirements with Conditionals. Using Variables and Operators to Change Properties. Combining Variables, Operators, and Properties. Building a Custom Function. Writing Good Code. What Else you Can Do with ActionScript. 8. The Flash Experience.


When is Flash the Answer? Designing for the User. Step-by-Step Design. Good Flash Practices. The Road to Flash Mastery. Beyond Flash.


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