This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. What you'll learn The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization Who this book is for Artists, illustrators, website developers, flash developers, user interface designers, digital signage content developers, e-learning content creators, ebook authors. Secondary: Android developers, iOS developers, multimedia producers, rich internet application (RIA) programmers, game designers, teachers, educators.
Table of Contents Chapter 1 A Foundation for Digital Illustration: Points and Lines Chapter 2 The Curvature of Digital Illustration: Spline Curves Chapter 3 The Styling of Digital Illustration: Stroke and Fill Chapter 4 The Depth of Digital Illustration: Using Gradients Chapter 5 The Imagery of Digital Illustration: Using Patterns Chapter 6 The Rendering of Digital Illustration: Data Formats Chapter 7 The Syntax of Digital Illustration: SVG Commands Chapter 8 The Vectorization of Digital Imagery: Image Tracing Chapter 9 The Algorithms of Digital Illustration: SVG Filters Chapter 10 The Progression of Digital Illustration: Painter 2016 Chapter 11 The Airbrush of Digital Illustration: Using Brushes Chapter 12 The Compositing of Digital Illustration: Using Layers Chapter 13 The Automation of Digital Illustration: Programming Chapter 14 Publish Digital Illustration: Content Delivery Platforms.