Android Studio New Media Fundamentals is a new media primer covering concepts central to multimedia production for Android including digital imagery, digital audio, digital video, digital illustration and 3D, using open source software packages such as GIMP, Audacity, Blender, and Inkscape. These professional software packages are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector, and waveform (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why new media content and new media data optimization is so important. What you'll learn What are the primary genres of new media content production What new media asset types Android Studio currently supports What are the concepts and terms behind new media content production How to accomplish data footprint optimization for each new media asset type How to install and configure GIMP, Inkscape, Lightworks, Blender, and Audacity How to integrate new media content assets with Android Studio, the most popular IDE for Android design and development Who this book is for Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers. Table of Contents 1. Enhance Your Android Apps: Use New Media Assets 2. Digital Images: Concepts, Terminology and Formats 3.
Digital Image Assets: Data Footprint Optimization 4. Digital Audio: Concepts, Terminology and Formats 5. Digital Audio Assets: Data Footprint Optimization 6. Digital Video: Concepts, Terminology and Formats 7. Digital Video Assets: Data Footprint Optimization 8. Digital Illustration: Concepts, Terminology and Formats 9. Digital Illustration Assets: Data Footprint Optimization 10. 3D Animation: Concepts, Terminology and Formats 11.
Referencing New Media Assets in Android Studio 12. Optimizing New Media Assets in Android Studio.