Core Java : Fundamentals, Volume 1
Core Java : Fundamentals, Volume 1
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Author(s): Horstmann, Cay
ISBN No.: 9780137673629
Pages: 944
Year: 202202
Format: Trade Paper
Price: $ 80.64
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Preface xxi Acknowledgments xxvii Chapter 1: An Introduction to Java 1 1.1 Java as a Programming Platform 1 1.2 The Java "White Paper" Buzzwords 2 1.3 Java Applets and the Internet 9 1.4 A Short History of Java 10 1.5 Common Misconceptions about Java 13 Chapter 2: The Java Programming Environment 17 2.1 Installing the Java Development Kit 17 2.2 Using the Command-Line Tools 22 2.


3 Using an Integrated Development Environment 27 2.4 JShell 30 Chapter 3: Fundamental Programming Structures in Java 35 3.1 A Simple Java Program 36 3.2 Comments 39 3.3 Data Types 40 3.4 Variables and Constants 46 3.5 Operators 51 3.6 Strings 61 3.


7 Input and Output 76 3.8 Control Flow 85 3.9 Big Numbers 106 3.10 Arrays 109 Chapter 4: Objects and Classes 125 4.1 Introduction to Object-Oriented Programming 126 4.2 Using Predefined Classes 132 4.3 Defining Your Own Classes 141 4.4 Static Fields and Methods 156 4.


5 Method Parameters 163 4.6 Object Construction 170 4.7 Records 181 4.8 Packages 186 4.9 JAR Files 198 4.10 Documentation Comments 204 4.11 Class Design Hints 210 Chapter 5: Inheritance 213 5.1 Classes, Superclasses, and Subclasses 214 5.


2 Object: The Cosmic Superclass 235 5.3 Generic Array Lists 251 5.4 Object Wrappers and Autoboxing 259 5.5 Methods with a Variable Number of Parameters 263 5.6 Abstract Classes 265 5.7 Enumeration Classes 271 5.8 Sealed Classes 273 5.9 Reflection 279 5.


10 Design Hints for Inheritance 308 Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 311 6.1 Interfaces 312 6.2 Lambda Expressions 338 6.3 Inner Classes 357 6.4 Service Loaders 376 6.5 Proxies 378 Chapter 7: Exceptions, Assertions, and Logging 387 7.1 Dealing with Errors 388 7.2 Catching Exceptions 397 7.


3 Tips for Using Exceptions 411 7.4 Using Assertions 415 7.5 Logging 420 7.6 Debugging Tips 441 Chapter 8: Generic Programming 447 8.1 Why Generic Programming? 448 8.2 Defining a Simple Generic Class 450 8.3 Generic Methods 453 8.4 Bounds for Type Variables 454 8.


5 Generic Code and the Virtual Machine 457 8.6 Restrictions and Limitations 462 8.7 Inheritance Rules for Generic Types 472 8.8 Wildcard Types 475 8.9 Reflection and Generics 483 Chapter 9: Collections 497 9.1 The Java Collections Framework 498 9.2 Interfaces in the Collections Framework 508 9.3 Concrete Collections 510 9.


4 Maps 535 9.5 Copies and Views 548 9.6 Algorithms 558 9.7 Legacy Collections 569 Chapter 10: Graphical User Interface Programming 581 10.1 A History of Java User Interface Toolkits 582 10.2 Displaying Frames 583 10.3 Displaying Information in a Component 590 10.4 Event Handling 614 10.


5 The Preferences API 639 Chapter 11: User Interface Components with Swing 647 11.1 Swing and the Model-View-Controller Design Pattern 648 11.2 Introduction to Layout Management 652 11.3 Text Input 658 11.4 Choice Components 667 11.5 Menus 686 11.6 Sophisticated Layout Management 705 11.7 Dialog Boxes 721 Chapter 12: Concurrency 747 12.


1 What Are Threads? 748 12.2 Thread States 753 12.3 Thread Properties 757 12.4 Synchronization 764 12.5 Thread-Safe Collections 797 12.6 Tasks and Thread Pools 815 12.7 Asynchronous Computations 830 12.8 Processes 847 Appendix 855 Index 861.



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