Core Java : Fundamentals, Volume 1
Core Java : Fundamentals, Volume 1
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Author(s): Horstmann, Cay
Horstmann, Cay S.
ISBN No.: 9780135166307
Pages: 928
Year: 202007
Format: Trade Paper
Price: $ 77.30
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Preface xix Acknowledgments xxv Chapter 1: An Introduction to Java 1 1.1 Java as a Programming Platform 1 1.2 The Java "White Paper" Buzzwords 2 1.3 Java Applets and the Internet 9 1.4 A Short History of Java 10 1.5 Common Misconceptions about Java 13 Chapter 2: The Java Programming Environment 17 2.1 Installing the Java Development Kit 18 2.2 Using the Command-Line Tools 23 2.


3 Using an Integrated Development Environment 29 2.4 JShell 32 Chapter 3: Fundamental Programming Structures in Java 37 3.1 A Simple Java Program 38 3.2 Comments 41 3.3 Data Types 42 3.4 Variables and Constants 48 3.5 Operators 52 3.6 Strings 62 3.


7 Input and Output 75 3.8 Control Flow 86 3.9 Big Numbers 105 3.10 Arrays 108 Chapter 4: Objects and Classes 125 4.1 Introduction to Object-Oriented Programming 126 4.2 Using Predefined Classes 131 4.3 Defining Your Own Classes 141 4.4 Static Fields and Methods 156 4.


5 Method Parameters 163 4.6 Object Construction 170 4.7 Packages 180 4.8 JAR Files 192 4.9 Documentation Comments 198 4.10 Class Design Hints 204 Chapter 5: Inheritance 207 5.1 Classes, Superclasses, and Subclasses 208 5.2 Object: The Cosmic Superclass 232 5.


3 Generic Array Lists 248 5.4 Object Wrappers and Autoboxing 256 5.5 Methods with a Variable Number of Parameters 260 5.6 Enumeration Classes 261 5.7 Reflection 264 5.8 Design Hints for Inheritance 290 Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 295 6.1 Interfaces 296 6.2 Lambda Expressions 322 6.


3 Inner Classes 340 6.4 Service Loaders 360 6.5 Proxies 362 Chapter 7: Exceptions, Assertions, and Logging 371 7.1 Dealing with Errors 372 7.2 Catching Exceptions 381 7.3 Tips for Using Exceptions 396 7.4 Using Assertions 399 7.5 Logging 403 7.


6 Debugging Tips 425 Chapter 8: Generic Programming 431 8.1 Why Generic Programming? 432 8.2 Defining a Simple Generic Class 434 8.3 Generic Methods 437 8.4 Bounds for Type Variables 438 8.5 Generic Code and the Virtual Machine 441 8.6 Restrictions and Limitations 447 8.7 Inheritance Rules for Generic Types 457 8.


8 Wildcard Types 459 8.9 Reflection and Generics 467 Chapter 9: Collections 481 9.1 The Java Collections Framework 482 9.2 Interfaces in the Collections Framework 492 9.3 Concrete Collections 494 9.4 Maps 519 9.5 Views and Wrappers 532 9.6 Algorithms 541 9.


7 Legacy Collections 552 Chapter 10: Graphical User Interface Programming 565 10.1 A History of Java User Interface Toolkits 565 10.2 Displaying Frames 567 10.3 Displaying Information in a Component 574 10.4 Event Handling 598 10.5 The Preferences API 624 Chapter 11: User Interface Components with Swing 631 11.1 Swing and the Model-View-Controller Design Pattern 632 11.2 Introduction to Layout Management 636 11.


3 Text Input 643 11.4 Choice Components 651 11.5 Menus 671 11.6 Sophisticated Layout Management 690 11.7 Dialog Boxes 706 Chapter 12: Concurrency 733 12.1 What Are Threads? 734 12.2 Thread States 739 12.3 Thread Properties 743 12.


4 Synchronization 750 12.5 Thread-Safe Collections 781 12.6 Tasks and Thread Pools 800 12.7 Asynchronous Computations 814 12.8 Processes 831 Appendix: Java Keywords 839 Index 843.


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