About the Authors;Preface; Who This Book Is For; More Than Just Marketing; What Makes This Book Different?; How to Use This Book; Using Code Examples; SafariĀ® Enabled; Comments and Questions; Acknowledgments;Chapter 1: Getting Started, Right Out of the Box; 1.1 Drawing Your First Box; 1.2 Coloring Fills and Strokes; 1.3 Merging and Stacking Shapes; 1.4 Creating Reusable Graphics;Chapter 2: Creating Quickly: Customizing Your Workspace; 2.1 Designing Your Own Panel Layout; 2.2 Customizing Movie Properties; 2.3 Aligning Objects on the Stage; 2.
4 Behind Every Good Symbol Is a Good Editor; 2.5 Automate Your Workflow; 2.6 What's Next?;Chapter 3: Your First Animation; 3.1 Layers and the Timeline; 3.2 Keyframes and Tweening; 3.3 Preparing Text for Animation; 3.4 Staggering Animation; 3.5 Alpha Effect; 3.
6 Motion Effects; 3.7 Your First Script; 3.8 Publishing Your Movie;Chapter 4: Buttons and Interactivity; 4.1 Buttons as Symbols; 4.2 Scripting Your Button; 4.3 Components and Behaviors; 4.4 Navigation; 4.5 More Fun with Buttons;Chapter 5: Working with Graphics; 5.
1 Importing Pixels; 5.2 Working with Pixels; 5.3 Importing Vectors; 5.4 Using Scenes; 5.5 Working with the Library;Chapter 6: Movie Clips and Interactivity; 6.1 Drawing a Cartoon Character; 6.2 Controlling the Character with ActionScript; 6.3 More Movie Clip Control;Chapter 7: More Animation Techniques; 7.
1 Morphing with Shape Tweens; 7.2 Frame-by-Frame Animation; 7.3 Using Masks; 7.4 Timeline Versus ActionScript Animation; 7.5 What's Next?;Chapter 8: Using Sound; 8.1 Importing Sounds; 8.2 Controlling External Sounds; 8.3 Scripting Your Own Sound Control;Chapter 9: Using Video; 9.
1 Importing Video; 9.2 Controlling External Videos; 9.3 Scripting Your Own Video Control;Chapter 10: Compositing and Bitmap Effects; 10.1 Runtime Bitmap Caching; 10.2 Bitmap Filter Effects; 10.3 Blend Modes;Chapter 11: Working with Text; 11.1 Text Types; 11.2 Using Fonts; 11.
3 Loading and Styling Text; 11.4 FlashType;Chapter 12: Loading Assets on the Fly; 12.1 Using ActionScript to Modularize Content; 12.2 Preloading;Chapter 13: e-Learning with Flash; 13.1 Creating a Quiz: Getting Started with Templates; 13.2 Sending Results with a Form; 13.3 Saving and Retrieving Local Data;Chapter 14: Flash for CD-ROM and Handhelds; 14.1 Flash on CD-ROM; 14.
2 Flash on the Run;Chapter 15: Think Outside the Box; 15.1 Exporting to Video; 15.2 The Drawing API; 15.3 Extending Flash; 15.4 The Rest Is Up to You;Appendix A: Tips and Resources; .1 Preferences; .2 Customizing the Tools Panel; .3 Customizing Keyboard Shortcuts; .
4 Basic Tips; .5 Flash 8 Basic Versus Professional; .6 Troubleshooting; .7 Areas of Continued Study; .8 Extending Flash; .9 Resources;Colophon;.