Copyright;About the Authâ¨Preface; Who This Book Is F⨠What's In A Name?; The Promise Of This Book; Why Use Flash?; How to Use This Book; Conventions; Comments and Questions; Acknowledgments;Chapter 1: Getting Started; 1.1 Drawing Your First Box; 1.2 Filling Shapes With Col⨠1.3 Creating Reusable Graphics;Chapter 2: Creating Layouts Quickly; 2.1 Know Your History Panel; 2.2 Alignment For Unlicensed Chiropractors; 2.3 Behind every good Symbol Is A Good Editâ¨Chapter 3: Your First Animation; 3.1 Customizing Movie Properties; 3.
2 Customizing Multiple Boxes; 3.3 Animation; 3.4 Preparing Text For Animation; 3.5 Publishing Your Movie;Chapter 4: Interactivity and Movie Clips; 4.1 Drawing A cartoon Character; 4.2 Controlling the Character With Actionscript; 4.3 Controlling Movie Clips;Chapter 5: Using Images and Video; 5.1 Working With Other Software; 5.
2 Importing, Compressing, and Using Video;Chapter 6: Building an animated Ad; 6.1 Revealing objects Over Time; 6.2 Animated Transitions; 6.3 Timeline Effects;Chapter 7: Effects and beyond; 7.1 Text Effects; 7.2 Motion Effects; 7.3 Actionscript Effects;Chapter 8: Buttons and Interactivity; 8.1 Buttons As Symbols; 8.
2 Creating A Quiz; 8.3 More Fun With Buttons;Chapter 9: Sound, Transitions, and Streaming Video; 9.1 Manipulating Artwork; 9.2 Streaming Video With Actionscript; 9.3 Transitions and Sound;Chapter 10: Loading Assets On the Fly; 10.1 Using Actionscript To Modularize Content; 10.2 A Preloader Component;Chapter 11: Building a Reusable Ad Template; 11.1 Using External Text and Css; 11.
2 Using Components; 11.3 Put the Movie Onliâ Chapter 12: Flash For Handhelds and Cd-rom; 12.1 Flash On the Run: Flashing Your Devices; 12.2 Flash On Cd-rom;Chapter 13: Get out Of the Box; 13.1 The Reâ© 13.2 Resources;Chapter A: Workflow and Workspace Tips; A.1 Preferences; A.2 Keyboard Shortcuts; A.
3 Panel Layout; A.4 Miscellaneous Tips; A.5 Conclusion;Colophon;.