Head First HTML5 Programming : Building Web Apps with JavaScript
Head First HTML5 Programming : Building Web Apps with JavaScript
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Author(s): Freeman, Eric
Freeman, Eric T.
Robson, Elisabeth
ISBN No.: 9781449390549
Pages: 608
Year: 201111
Format: Trade Paper
Price: $ 82.79
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

;Advance Praise for Head First HTML5 Programming;Praise for other books from Eric Freeman & Elisabeth Robson;Authors of Head First HTML5 Programming;How to Use this Book: Intro; Who is this book for?; We know what you''re thinking; And we know what your brain is thinking; Metacognition: thinking about thinking; Here''s what WE did:; Here''s what YOU can do to bend your brain into submission; Read me; Software requirements; The technical review team; Acknowledgments; Even more Acknowledgments!The large number of acknowledgments is because we''re testing the theory that everyone mentioned in a book acknowledgment will buy at least one copy, probably more, what with relatives and everything. If you''d like to be in the acknowledgment of our next book, and you have a large family, write to us.; SafariĀ® Books Online;Chapter 1: Getting to Know HTML5: Welcome to Webville; 1.1 Would the REAL HTML5 please stand up.; 1.2 How HTML5 really works.; 1.3 What can you do with JavaScript?; 1.


4 Writing Serious JavaScript; 1.5 Writing Serious JavaScript Revisited.;Chapter 2: Introducing JavaScript and the DOM: A Little Code; 2.1 The Way JavaScript Works; 2.2 What can you do with JavaScript?; 2.3 Declaring a variable; 2.4 How to name your variables; 2.5 Getting Expressive; 2.


6 Doing things over and over.; 2.7 Make decisions with JavaScript; 2.8 Making more decisions. and, adding a catchall; 2.9 How and where to add JavaScript to your pages; 2.10 How JavaScript interacts with your page; 2.11 How to bake your very own DOM; 2.


12 A first taste of the DOM; 2.13 Test drive the planets; 2.14 You can''t mess with the DOM until the page has fully loaded; 2.15 So, what else is a DOM good for anyway?; 2.16 Can we talk about JavaScript again? Or, how to store multiple values in JavaScript; 2.17 The Phrase-O-Matic;Chapter 3: Events, Handlers and All that Jazz: A Little Interaction; 3.1 Get ready for Webville Tunes; 3.2 Getting started.


; 3.3 But nothing happens when I click "Add Song"; 3.4 Handling Events; 3.5 Making a Plan.; 3.6 Getting access to the "Add Song" button; 3.7 Giving the button a click handler; 3.8 A closer look at what just happened.


; 3.9 Getting the song name; 3.10 How do we add a song to the page?; 3.11 How to create a new element; 3.12 Adding an element to the DOM; 3.13 Put it all together.; 3.14 .


and take it for a test drive; 3.15 Review--what we just did; 3.16 How to add the Ready Bake Code.; 3.17 Integrating your Ready Bake Code;Chapter 4: JavaScript Functions and Objects: Serious JavaScript; 4.1 Expanding your vocabulary; 4.2 How to add your own functions; 4.3 How a function works; 4.


4 Local and Global Variables; 4.5 Knowing the scope of your local and global variables; 4.6 The short lives of variables; 4.7 Oh, did we mention functions are also values?; 4.8 What you can do with functions as values; 4.9 Did someone say "Objects"?!; 4.10 Thinking about properties.; 4.


11 How to create an object in JavaScript; 4.12 Some things you can do with objects; 4.13 Let''s talk about passing objects to functions; 4.14 Our next showing is at.; 4.15 Testing at the drive-in; 4.16 Objects can have behavior too.; 4.


17 Meanwhile back at Webville Cinema.; 4.18 But we know that can''t be quite right.; 4.19 Let''s get the movie parameter out of there.; 4.20 Now what?; 4.21 Adding the "this" keyword; 4.


22 A test drive with "this"; 4.23 How to create a constructor; 4.24 Now let''s use our constructor; 4.25 How does this really work?; 4.26 Test drive your constructor right off the factory floor; 4.27 What is the window object anyway?; 4.28 A closer look at window.onload; 4.


29 Another look at the document object; 4.30 A closer look at document.getElementById; 4.31 One more object to think about: your element objects;Chapter 5: Making Your HTML Location Aware: Geolocation; 5.1 Location, Location, Location; 5.2 The Lat and Long of it.; 5.3 How the Geolocation API determines your location; 5.


4 Just where are you anyway?; 5.5 Test drive your location; 5.6 What we just did.; 5.7 How it all fits together; 5.8 Revealing our secret location.; 5.9 Writing the code to find the distance; 5.


10 Location-enabled test drive; 5.11 Mapping your position; 5.12 How to add a Map to your Page; 5.13 Displaying the Map; 5.14 Test drive your new heads-up display; 5.15 Sticking a Pin in it.; 5.16 Testing the marker; 5.


17 Meanwhile back at the Geolocation API.; 5.18 Can we talk about your accuracy?; 5.19 Accuracy Test; 5.20 "Wherever you go, there you are"; 5.21 Getting the app started; 5.22 Reworking our old code.; 5.


23 Time to get moving!; 5.24 You''ve got some Options.; 5.25 The world of timeouts and maximum age.; 5.26 How to specify options; 5.27 Let''s finish this app!; 5.28 Integrating our new function; 5.


29 And one more time.;Chapter 6: Talking to The Web: Extroverted Apps; 6.1 Mighty Gumball wants a Web app; 6.2 A little more background on Mighty Gumball; 6.3 Just a quick start.; 6.4 So how do we make requests to web services?; 6.5 How to make a request from JavaScript; 6.


6 Move over XML, meet JSON; 6.7 A quick example using JSON; 6.8 Let''s get to work!; 6.9 Displaying the gumball sales data; 6.10 Watch Out, Detour Ahead!; 6.11 How to set up your own Web Server; 6.12 How to set up your own Web Server, continued; 6.13 Back to the code; 6.


14 Let''s test this already!; 6.15 Impressing the client.; 6.16 Reworking our code to make use of JSON; 6.17 The Home Stretch.; 6.18 Moving to the Live Server; 6.19 A Live Test Drive.


; 6.20 It''s a cliffhanger!; 6.21 Remember, we left you with a cliffhanger? A bug; 6.22 So, what do we do now?!; 6.23 What Browser Security Policy?; 6.24 So, what are our options?; 6.25 Meet JSONP; 6.26 But what is the "P" in JSONP for?; 6.


27 Let''s update the Mighty Gumball web app; 6.28 Test drive your new JSONP-charged code; 6.29 Improving Mighty Gumball; 6.30 Step 1: Taking care of the script element.; 6.31 Step 2: Now it''s time for the timer; 6.32 A time-driven test drive; 6.33 Step 3: Reimplementing JSONP; 6.


34 We almost forgot: watch out for the dreaded browser cache; 6.35 One more TIME test drive; 6.36 How to remove duplicate sales reports; 6.37 Updating the JSON URL to include the lastreporttime; 6.38 Test drive lastReportTime; 6.39 A Special Message from Chapter 7.;Chapter 7: Bringing Out Your Inner Artist: The Canvas; 7.1 Our new start-up: TweetShirt; 7.


2 Checking out the "comps"; 7.3 Let''s drop in on the TweetShirt crew.; 7.4 How to get a canvas into your web page; 7.5 Test drive your new canvas; 7.6 How to see your canvas; 7.7 Drawing on the Canvas; 7.8 A little Canvas test drive.


; 7.9 A closer look at the code; 7.10 Failing gracefully; 7.11 TweetShirt: the Big Picture; 7.12 First, let''s get the HTML in place; 7.13 Now, let''s add the; 7.14 Time to get computational, with JavaScript; 7.15 Writing the drawSquare function; 7.


16 Time for a test drive!; 7.17 Add the call to fillBackgroundColor; 7.18 Meanwhile, back at TweetShirt.com.; 7.19 Drawing with Geeks; 7.20 Breaking down the arc method; 7.21 A little taste of using the arc; 7.


22 I say degree, you say radian; 7.23 Back to writing the TweetShirt circle code; 7.24 Writing the drawCircle function.; 7.25 Welcome back.; 7.26 Getting your tweets; 7.27 Test driving Tweets; 7.


28 Giving drawText a spin; 7.29 Completing the drawText function; 7.30 A quick test drive and then LAUNCH!; 7.31 Yet another test drive;Chapter 8: Not Your Father''s TV: Video .With Special Guest Star "Canvas"; 8.1 Meet Webville TV; 8.2 The HTML, let''s get it done.; 8.


3 Plug that set in and test it out.; 8.4 How does the video element work?; 8.5 Closely inspecting the video attributes.; 8.6 What you need to know about video formats; 8.7 The contenders; 8.8 How to juggle all those formats.


; 8.9 How to be even more specific with your video formats; 8.10 I was told there would be APIs?; 8.11 A little content "programming" on Webville TV; 8.12 Implementing Webville TV''s playlist; 8.13 So what''s up with that event handler code?; 8.14 How to write the "end of video" handler; 8.15 Another test drive.


; 8.16 How the canPlayType method works; 8.17 We need your help!; 8.18 Step inside the booth, let''s take a look.; 8.19 Unpacking the Demo Unit; 8.20 Inspecting the rest of the factory code; 8.21 The setEffect and setVideo handlers; 8.


22 And here are the helper functions; 8.23 That new demo machine smell.test drive time!; 8.24 Getting our demo videos ready.; 8.25 Implementing the video controls; 8.26 Implementing the rest of the video controls; 8.27 Another test drive!; 8.


28 Taking care of a loose end.; 8.29 And another.; 8.30 Switching test videos; 8.31 It''s time for special effects; 8.32 The FX plan; 8.33 Time to get those effects buttons working; 8.


34 How video processing works; 8.35 How to process video using a scratch buffer; 8.36 Implementing a scratch buffer with Canvas; 8.37 How to position the video and canvases; 8.38 Writing the code to process the video; 8.39 How to create the buffer; 8.40 How to process the buffer; 8.41 Now we need to write some effects; 8.


42 A film noir test drive; 8.43 The Big Test Drive; 8.44 If only it were a perfect world.; 8.45 How to use error events; 8.46 Test Crash!; 8.47 Where can you go from here?;Chapter 9: Storing Things Locally: Web Storage; 9.1 How browser storage works (1995 - 2010); 9.


2 How HTML5 Web Storage works; 9.3 Note to self.; 9.4 Time for a test drive!; 9.5 Were Local Storage and the Array separated at birth?; 9.6 Getting serious about stickies; 9.7 Creating the interface; 9.8 Now let''s add the JavaScript; 9.


9 Time for another test drive!; 9.10 Completing the user interface; 9.11 Yet another test drive!; 9.12 We need to stop for a little scheduled service; 9.13 Do-It-Yourself maintenance; 9.14 We have the technology.; 9.15 Reworking our app to use an array; 9.


16 Converting createSticky to use an array; 9.17 What needs to change?; 9.18 Putting it all together; 9.19 Putting.


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