A Game of Noctis
A Game of Noctis
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Author(s): Fagan, Deva
ISBN No.: 9781665930192
Pages: 320
Year: 202404
Format: Trade Cloth (Hard Cover)
Price: $ 24.83
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

Chapter 1CHAPTER1 ACCORDING TO THE BOOK OF PLAY , there were 8,684 officially recognized games. That should have been plenty, especially for a tiny little island like Dantessa, so small you might think it was a mistake, a blotch of ink fallen from the pen of a particularly sloppy cartographer. But I''d been trotting after Gramps for the last hour, back and forth along every mildew-streaked alley in the Damps, up and down a dozen bridges, crisscrossing the maze of canals that served as our streets. It was nearly seven o''clock, and we still hadn''t won the five measly segna we needed to buy our supper. A ramshackle collection of pushcarts and lopsided tables jammed the narrow quay, hunched under the queasy greenish glow of the fishlamps floating above. Brighter flames flared here and there from the braziers where snack-sellers sold twisted paper cones of roasted chestnuts and smoky skewers of octopus. My belly rumbled as I eyed them longingly. "One segna each, love," sang out the woman tending the skewers.


Without meaning to, my fingers clenched the pouch at my belt, feeling the single segna resting there. "Just a little longer, Pia." I jerked my gaze away from the food stands, feeling a stab of guilt. Gramps was watching me from the next bridge, tufted gray brows arched over his mild blue eyes. I hastened to catch up, hopping over the puddles of dank water that had begun to eat up the flagstones. There was a reason this part of the city was called the Damps. In a few hours, the entire district would be flooded by high tide. "I just need to win few rounds of queekers with Coy Angelo and we''ll have full bellies again," said Gramps bracingly.


But there was a flicker of something else at the corner of his smile. Something he was trying to hide. Doubt? I smothered the unworthy thought. Gramps had taken care of me my entire life. I loved him more than anything in the world, and not just because he was the only family I had left. I loved him because he laughed so delightedly at his own jokes that he could never finish telling them. Because he always stopped to pet any cat or dog he met. Because he hummed sad songs when he was happy, and happy songs when he was sad.


And because he loved games as much as I did. He was the one who had first taught me to play snatch-it, my soft, stubby little baby hands grabbing for his strong, leathery fingers. As I got older, he''d taught me queekers, crackerjack, abraxus, and a hundred other games of wit and grace. He''d shown me the joy of spotting the perfect move, the thrill of unraveling a skein of possibilities and finding the path to victory. My stomach fluttered. "Or I could play," I offered. "I''m a player too now." I held out my hand, twitching my fingers.


A glowing number shimmered into the dark night air just above my palm, as if drawn by some invisible scribe with a gilt-tipped brush: 45 I lifted my chin. Standing signified your ranking as a player within the Great Game, from 1 to 100. High was good. Low was bad. Multiple people could share the same standing, and most folk fell in the middle, like me. If my standing ever fell to zero, I would no longer be a player, but a pawn. I''d have little choice but to work for one of the great player families, maybe as a housemaid, or a scullion. Honest work, but hard.


Still, it was better than the alternative: getting sent to the Pawn Isles. I''d never been there myself, but I''d heard stories about the hours of work in the fields. The chill. The damp. Worst of all, if I became a pawn, I would never play another game. And that was what terrified me most. Games were my life. There was nothing like falling into a game, letting my mind spin out all the possibilities, sporting in a sea of strategy like spotted dolphins in the wake of a swift trade ship.


Aside from my grandfather, gaming was the only thing in this world I still loved. Okay, well, and maybe those cheese dumplings from that tiny shop in the Masks District. But 45 was a perfectly respectable ranking, especially given that I''d only been a player since my twelfth birthday, six months ago. And that standing could be even higher if Gramps let me play more often. I was good--I knew my own worth and wasn''t ashamed of it. Gramps knew it too. "I can do it," I said. "I want to help.


" For a moment, his expression softened. "You''re a good girl, Pia. And a clever player. But this is my responsibility. You''re only twelve." He reached out, gently closing my fingers over my palm, banishing the glimmering gamescript. Then he continued, crossing the bridge to a triangular plaza lined with tea shops and gaming clubs. I followed, searching for an argument to convince him.


The posters plastered over the nearby walls gave me one. "I''m old enough to play noctis," I said, pointing. Gramps frowned at the image of a bright blue mermaid, the elaborate silver script along the top of the sign proclaiming the team''s name: THE SIRENS. There were others: a leaping dolphin, a proud storm-eagle. The posters had been blossoming all over the city, what with the tournament starting in just a week. Dantessa was an island-city of games, but none was more famous than noctis. It was the reason our city had survived the great plague three centuries ago: the swelling pustules that brought fever and aches, then finally a sleep that most never woke from. The prince of Dantessa had challenged Death herself to a game, with the prince''s own life as the stakes.


If the prince won, the city would be spared the ravages of the disease. If she lost, Death would take her. The prince won. Dantessa was saved. Now, every year, a game of noctis was played in the Grand Arena, to honor the original bargain and keep Dantessa safe. And according to The Book of Play , all players in the tournament must be youths no older than sixteen, the age the prince--known now as the Last Prince--had been when she challenged Death. If I was old enough to face Lady Death herself, surely I was old enough to challenge Coy Angelo to a game of queekers. But Gramps was already turning his back on the poster, shaking his head.


"That''s different." I didn''t need to ask what he meant. We''d watched the noctis tournaments together every year since I was a little girl, cheering for our favorite teams, shivering in anticipation to see what the arena would hold. The challenges were never the same twice. One year, the teams might face each other in a forest full of slithering, poisonous vines. Another year, the arena might be an enormous pool full of exploding marshmallows. To win noctis, a player had to be clever, quick, ready for anything. And rich enough to afford the entry stakes.


I was all those things, except one. Tearing my gaze from the sign, I hastened to follow Gramps over to the edge of the nearby canal. Several dark, slim gondolas were drawn up along the quay. The air above them sparkled with gamescript. Gramps was already bent beside the boat at the far end, speaking with the man perched at its prow. "Luciano Paro!" Coy Angelo boomed out, grinning. "Looking for a game of queekers? Yes? Come aboard then." I grimaced as Gramps clambered into the gondola.


It bothered me, how Angelo insisted that they play on his boat. It was a brazen ploy to get around the gaming tax that would have applied if he were accepting challenges on dry land. But Gramps liked Angelo, so I bit my tongue, summoning a tight smile when his gaze fell on me. "Ah, and is this little Pia? All grown-up and a full player now? I suppose you''ll be the one challenging me next, eh?" "No," said Gramps, giving me a stern look. "Not tonight." Angelo shrugged. "Well then. Five segna?" He drew a handful of golden coins from the pocket of his worn woolen doublet.


Gramps coughed, pulling out the only three coins he had left. "How about three?" I held my breath. Angelo nodded. Gamescript unfurled in the air above them. The coins vanished from both their hands, as the magic took hold. Challenge Accepted. Stakes: 3 Segna. And that was it.


Play had begun and the magic of the Great Game had awoken. Gramps leaned over the battered board laid out across one of the empty gondola seats and made his first move. Queekers was a bit like checkers, but one of the pieces on each side was special, chiseled with the image of a mouse. There were special rules for the so-called queeker, allowing it a wider range of moves. I watched, trying to ignore the anxious ball of slithering eels tangled in my belly. Gramps was smart. He''d won hundreds of games. Just.


not recently. My eyes began to sting. I didn''t want to look away. It was silly, I knew, to think that just watching could somehow help. It wasn''t my hand moving the pieces. It wasn''t my eyes hunting for openings. But I had to do something. If Gramps lost this game, we were in trouble.


All we''d have left was my single segna. We''d go to sleep with empty bellies. Or worse, Gramps would swear he wasn''t hungry and make me eat the last bowl of bean soup we had in the pot back home. No. He was going to win. Maybe we''d celebrate with his favorite pepper-fried shrimp, or my favorite cheesy dumplings. Or both! I closed my eyes, imagining the salty, oozy deliciousness. Coy Angelo''s faint indrawn breath jerked me back to chill, uncheesy reality.


Was it a sound of triumph or despair? His face told me nothing, round and milky-pale, lips a thin line. Quickly, I scanned the board. A quiver of excitement rippled up my spine.


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