Chapter One: What Makes a Great Game? The Four F?s of Game Design Game Genres Game Psychology Chapter Two: How Is a Game Made? Game Design Life Cycle Game Design Document Chapter Three: The World Editor The Interface Creating Your Insertion Point Creating an Outdoor Level Adding Sprite Decals Adding FX Chapter Four: The Model Editor The Interface Creating Chollo Skinning Chollo Making Chollo?s Weapon Bones Animation Chapter Five: The Script Editor The Interface Default Scripts Chapter Six: Making an Action Game Adding Weapons Adding Enemies Adding a Goal Chapter Seven: Making an Adventure Game Puzzles Adding Puzzles Adding Triggered Events Chapter Eight: Making a Role-playing Game Choosing Your Character Adding Character Skills Adding an Inventory Adding Non-Player Characters (NPCs) Melee Combat and Spell-casting Chapter Nine: Publishing Marketing and Research Garage Gaming Packaging and Distributing Your Own Games.
The Official Guide to 3D GameStudio