Introduction 1. Three compasses for the price of one 2. A sailing personality quiz 3. Gone with the wind - a handheld anemometer 4. Test your knowledge of the wind 5. A tide table holder 6. McGrath's revenge 7. A tide abacus 8.
A fatal flaw 9. A handy sun compass 10. Rope trick 11. A drogue log 12. Singlehander--a protractor for knee top navigation 13. The magic of 6 degrees 14. Alcor--the mariner's eyesight test 15. Spice jar navigation lights 16.
A ready-made heliograph 17. A weekend sailor's logbook 18. Four moorings and a fiasco 19. Threefold puzzle 20.A hand leadline 21. Reading the sea 22. Self-steering 23. 1912 24.
Sun navigation in a nutshell 25. A mariner's quadrant 26. The cross-staff 27. A hi-tech back-staff 28. Henry the octant 29. Dire straits navigation 30. The moon as your compass 31. Survive! 32.
Killorain's treasure island 33. A seafarer's sundial 34. Latitude and longitude by compass 35. Where the sky is blue 36. The longitude game 37. Polarum 38. A trick with Kochab 39. I want to be Captain 40.
Steering by the stars 41. Plumb-line navigation Appendix 1. Tide abacus scale Appendix 2. Almanac data for use with sundial Appendix 3. Vernier scales Appendix 4. GHA Aries without an almanac References.