Part I: Archaeology to Delight and Instruct: Lectures as usual? Teaching archaeology for fun; Part II: Role playingSeven degrees of archaeology, or diverse ways of interpreting the past; The great debate: Archaeology, repatriation and nationalism; Part III: Games; Grasp, or Happy Families, the archaeological way; The skin game; The big dig: Theoretically speaking; Part IV: Simulations; The game of context: Teaching the history of archaeology without foregone conclusions; The simulated excavation, an alternative to archaeological site destruction; Digging your own grave: Generic skills from an archaeological excavation; Part V: Hands-on activities; Playing with ochre: Dilemmas inherent in the interpretation of Indigenous rock markings; Analysing a Mimbres pot; The culture of litter; To turn a leaf: The Oak; Toilets as tools of teaching; Simple ideas to teach big concepts: 'Excavating' and analysing the professor's desk drawer and wastebasket; Part VI: Creative construction/performance; The Draw an Archaeologist test: A good way to get the ball rolling; Using the fictional tale as a learning tool; Archaeology and museum interpretation, or telling stories about the past; Scenarios for archaeologists: A teaching tool; Part VII: Critical reflection; The scrapbook exercise: Teaching archaeology of death as critical thinking; Brain Candy.
Archaeology to Delight and Instruct : Active Learning in the Tertiary Classroom