Working with Sound : The Future of Audio Work in Interactive Entertainment
Working with Sound : The Future of Audio Work in Interactive Entertainment
Click to enlarge
Author(s): Bridgett, Rob
ISBN No.: 9781032406930
Pages: 240
Year: 202306
Format: Trade Paper
Price: $ 59.27
Dispatch delay: Dispatched between 7 to 15 days
Status: Available (Forthcoming)

"This is a much needed book and I can think of no one better or more appropriate than Rob Bridgett to have written it. Working with Sound is essential reading in its field for students, audio professionals and anyone with an interest in how sound creates narrative and emotional pictures in the mind. After all, as Bridgett reminds us, 'sound is the invisible art department'." Seán Street, Emeritus Professor of Radio , Bournemouth University "Rob Bridgett's book paints an amazingly detailed, broadly informed and inspiring vision of the future for anyone working with sound in the interactive world of entertainment.This outstanding book is an invaluable resource for both seasoned professionals and emerging sound designers and directors." Wieslaw Woszczyk, Distinguished James McGill Professor, McGill University "While providing a wealth of practical tips and tricks, Bridgett looks beyond the day-to-day tasks and envisions a paradigm shift where audio becomes integral to game design and development. Acknowledging that this fundamental change needs to come from the inside, Bridgett suggests a plethora of strategies in Working with Sound that game audio practitioners can adopt to inspire and cultivate collaboration with other disciplines, leading to a future with more meaningful game audio." Martin Stig Andersen, Composer, Audio Director (LIMBO, INSIDE, Control).



To be able to view the table of contents for this publication then please subscribe by clicking the button below...
To be able to view the full description for this publication then please subscribe by clicking the button below...