Multimobile Development : Building Applications for the IPhone and Android Platforms
Multimobile Development : Building Applications for the IPhone and Android Platforms
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Author(s): Baxter-Reynolds, Matthew
ISBN No.: 9781430231981
Pages: xv, 462
Year: 201009
Format: Trade Paper
Price: $ 75.89
Dispatch delay: Dispatched between 7 to 15 days
Status: Available

You've developed a killer app for one mobile device-now it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Multimobile Development , you'll learn how to quickly retool between platforms and broaden the interest and audience of your app. Windows Mobile 6, Windows Phone 7 Series, iPhone, Android, and Pre - this book covers it all.Multimobile Development takes the reader through the same mobile software development project-a customized version of the popular open-source CRM software SugarCRM-on multiple platforms, allowing developers to easily move between mobile development platforms. You'll learn the specifics of each platform, including service architecture as well as deploying and managing applications. A unique book in the market that helps developers move between mobile development platforms Acts as a startup guide to developers moving from Windows Mobile 6.5 to Windows Phone 7 or to a different platform Capitalizes on the mobile development market, helping motivated developers realize new opportunities afforded by the different platforms What you'll learnHow to develop, end-to-end, the same application on Windows Mobile 6, Windows Phone 7 Series, iPhone, Android, and Pre. How to develop the same mobile application as a hosted Web application, mainly for comparison and debugging.


The different service architectures available on each platform, concentrating on services related to storage, communications and security. How to customize a popular FOSS application, namely SugarCRM. Key differences in deploying and managing applications on the various platforms. How to translate their experience at developing on Platform A to speed their development when attempting a project on Platform B. Who this book is forThe primary audience for this market are Windows Mobile Classic developers. Given recent development and the introduction of the Windows Phone 7 series, Windows Mobile Classic developers are the most likely to have an impetus to transfer to another platform. A secondary audience is iPhone developers and Android developers. Whether their interest in moving to another platform is likely to come from a commercial push from their employer, or just driven by a "hardcore geek" wish to explore, these developers are likely to be interested in this book.


Business decision makers (architects, CTO's, etc) who need to understand the relative strengths and weaknesses of each platform will also benefit from reading this book.


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