Our monstrous heroes -- Waldemar, Goodwin, & Crane -- have suffered an unimaginable loss. Vivienne du Lac, the powerful sylph and their dear friend, has been captured, eluding all attempts at rescue for ten years. The trio finds themselves in Cairo, Egypt, the crossroads of the old and new worlds, grasping at the limited clues they have to Vivienne's whereabouts. As they pursue the trail, they come face to face with new monsters, new enemies, and a host of ancient gods wreaking havoc.The hunt for Vivienne leads ever downward, to the very gates of the Underworld. Will Nerissa, Worth, and Christabel manage to stay alive, let alone keep their wits? After all, a lamia, a Questing Beast, and a unicorn, draw a certain amount of attention in a big city like Cairo. especially when one of them needs blood to survive.With the help of new friends -- including a kitsune named Kit and a Nith dwarf named Alma -- the heroes launch an assault to the very gates of the Great Pyramid.
Masks and Malevolence : Beasts of Cairo